#EBFCFE

Closest named color: Azure (#F0FFFF). oklch(97.9% 0.018 205.3), rgb(235, 252, 254).

Aa

Black text reads best on this color (19.88:1).

About this color

#EBFCFE is a very light close to neutral grey. In OKLCH its lightness is 98%, its chroma 0.018. It has too little chroma to lean warm or cool. The nearest named color is Azure (#F0FFFF), ΔE 0.010 away. Black text reads best on it, at 19.88:1.

Hue familyNeutrals
Lightnessvery light (98%)
Chromaclose to neutral grey (0.018)
Temperatureneutral
Nearest nameAzure (#F0FFFF)
Black text19.88:1
White text1.05:1

Values

HEX#EBFCFE
RGBrgb(235, 252, 254)
HSLhsl(186, 90%, 96%)
OKLCHoklch(97.9% 0.018 205.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBFCFE 1.05:1 Fails Lc 0.0 Not readable
Black text on #EBFCFE 19.88:1 AAA Lc 102.3 Preferred for body text
#EBFCFE text on white 1.05:1 Fails Lc 0.0 Not readable
#EBFCFE text on black 19.88:1 AAA Lc -103.7 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #EBFCFE

    oklch(97.9% 0.018 205.3)

  2. Step 100

    100

    #E5EBEC

    oklch(93.6% 0.007 208.8)

  3. Step 200

    200

    #D0DCDD

    oklch(88.6% 0.013 202.9)

  4. Step 300

    300

    #B0C5C8

    oklch(80.8% 0.023 207.1)

  5. Step 400

    400

    #86A8AC

    oklch(70.8% 0.038 205.2)

  6. Step 500

    500

    #679297

    oklch(63% 0.047 205.1)

  7. Step 600

    600

    #4E7C82

    oklch(55.6% 0.051 206.3)

  8. Step 700

    700

    #3E696E

    oklch(49.2% 0.048 205.2)

  9. Step 800

    800

    #345559

    oklch(42.6% 0.039 205.5)

  10. Step 900

    900

    #2E4649

    oklch(37.6% 0.03 205.8)

  11. Step 950

    950

    #1B292B

    oklch(26.9% 0.019 207.1)

Export this scale for Tailwind in the Tailwind colors tool

#EBFCFE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F9FAFE0.018
Deuteranopia (no green cones)#F5F7FE0.017
Tritanopia (no blue cones)#E6FEFD0.008
Achromatopsia (no color)#F9F9F90.018

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBFCFE

    #EBFCFE

    oklch(97.9% 0.018 205.3)

  • #FFF6F5

    #FFF6F5

    oklch(98% 0.01 25.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBFCFE

    #EBFCFE

    oklch(97.9% 0.018 205.3)

  • #ECFCF7

    #ECFCF7

    oklch(97.8% 0.018 175.3)

  • #F1FAFF

    #F1FAFF

    oklch(98% 0.012 231.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBFCFE

    #EBFCFE

    oklch(97.9% 0.018 205.3)

  • #FFF5F8

    #FFF5F8

    oklch(97.9% 0.011 357)

  • #FFF6F1

    #FFF6F1

    oklch(97.9% 0.012 51.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBFCFE

    #EBFCFE

    oklch(97.9% 0.018 205.3)

  • #FFF4FF

    #FFF4FF

    oklch(97.9% 0.019 325.7)

  • #FEF8EB

    #FEF8EB

    oklch(98% 0.018 86.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBFCFE

    #EBFCFE

    oklch(97.9% 0.018 205.3)

  • #F8F7FF

    #F8F7FF

    oklch(97.9% 0.011 292)

  • #FFF6F5

    #FFF6F5

    oklch(98% 0.01 25.1)

  • #F7FAEC

    #F7FAEC

    oklch(97.9% 0.019 116.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBFCFE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBFCFE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.