#EBD4C3

Closest named color: Gainsboro (#DCDCDC). oklch(88.4% 0.034 58.8), rgb(235, 212, 195).

Aa

Black text reads best on this color (14.73:1).

About this color

#EBD4C3 is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.034 and its hue 59°. Its hue sits on the warm side of the wheel. The nearest named color is Gainsboro (#DCDCDC), ΔE 0.036 away. Black text reads best on it, at 14.73:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.034)
Temperaturewarm
Nearest nameGainsboro (#DCDCDC)
Black text14.73:1
White text1.42:1

Values

HEX#EBD4C3
RGBrgb(235, 212, 195)
HSLhsl(26, 50%, 84%)
OKLCHoklch(88.4% 0.034 58.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBD4C3 1.42:1 Fails Lc -23.3 Dividers and decoration only
Black text on #EBD4C3 14.73:1 AAA Lc 83.3 Fine for body text
#EBD4C3 text on white 1.42:1 Fails Lc 20.4 Dividers and decoration only
#EBD4C3 text on black 14.73:1 AAA Lc -83.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5F2

    oklch(97.2% 0.006 59.7)

  2. Step 100

    100

    #F1E8E2

    oklch(93.6% 0.013 56.2)

  3. Step 200

    200 (this color)

    #EBD4C3

    oklch(88.4% 0.034 58.8)

  4. Step 300

    300

    #D7BAA5

    oklch(80.8% 0.044 58)

  5. Step 400

    400

    #C29674

    oklch(70.6% 0.071 59)

  6. Step 500

    500

    #B27C50

    oklch(63.1% 0.09 59.3)

  7. Step 600

    600

    #9E6433

    oklch(55.7% 0.099 58.8)

  8. Step 700

    700

    #875326

    oklch(49.2% 0.091 58.9)

  9. Step 800

    800

    #6D4421

    oklch(42.7% 0.075 59.1)

  10. Step 900

    900

    #593920

    oklch(37.6% 0.059 57.7)

  11. Step 950

    950

    #342213

    oklch(27% 0.037 60.1)

Export this scale for Tailwind in the Tailwind colors tool

#EBD4C3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD5C20.023
Deuteranopia (no green cones)#E0DAC30.021
Tritanopia (no blue cones)#F3D0CF0.025
Achromatopsia (no color)#D8D8D80.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBD4C3

    #EBD4C3

    oklch(88.4% 0.034 58.8)

  • #C5DDEE

    #C5DDEE

    oklch(88.5% 0.035 238.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBD4C3

    #EBD4C3

    oklch(88.4% 0.034 58.8)

  • #EFD1CC

    #EFD1CC

    oklch(88.4% 0.034 29)

  • #E2D8C0

    #E2D8C0

    oklch(88.4% 0.034 88.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBD4C3

    #EBD4C3

    oklch(88.4% 0.034 58.8)

  • #C0E0E5

    #C0E0E5

    oklch(88.5% 0.034 208)

  • #CFD9F1

    #CFD9F1

    oklch(88.5% 0.035 267.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBD4C3

    #EBD4C3

    oklch(88.4% 0.034 58.8)

  • #C2E1D9

    #C2E1D9

    oklch(88.5% 0.034 178.2)

  • #DBD4ED

    #DBD4ED

    oklch(88.3% 0.035 298.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBD4C3

    #EBD4C3

    oklch(88.4% 0.034 58.8)

  • #CAE0CD

    #CAE0CD

    oklch(88.5% 0.035 149.3)

  • #C5DDEE

    #C5DDEE

    oklch(88.5% 0.035 238.7)

  • #E6D1E4

    #E6D1E4

    oklch(88.3% 0.034 328.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBD4C3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBD4C3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.