#EBD4BB

Closest named color: Pale Oak (#DBCFB0). oklch(88.2% 0.042 69.6), rgb(235, 212, 187).

Aa

Black text reads best on this color (14.66:1).

About this color

#EBD4BB is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.042 and its hue 70°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.030 away. Black text reads best on it, at 14.66:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.042)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.66:1
White text1.43:1

Values

HEX#EBD4BB
RGBrgb(235, 212, 187)
HSLhsl(31, 55%, 83%)
OKLCHoklch(88.2% 0.042 69.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBD4BB 1.43:1 Fails Lc -23.6 Dividers and decoration only
Black text on #EBD4BB 14.66:1 AAA Lc 83.0 Fine for body text
#EBD4BB text on white 1.43:1 Fails Lc 20.7 Dividers and decoration only
#EBD4BB text on black 14.66:1 AAA Lc -82.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5F0

    oklch(97.2% 0.008 73.7)

  2. Step 100

    100

    #F1E8DF

    oklch(93.6% 0.016 67.6)

  3. Step 200

    200 (this color)

    #EBD4BB

    oklch(88.2% 0.042 69.6)

  4. Step 300

    300

    #D8BB9B

    oklch(80.9% 0.055 69.7)

  5. Step 400

    400

    #C49763

    oklch(70.7% 0.087 69.7)

  6. Step 500

    500

    #B47C35

    oklch(63% 0.111 69.5)

  7. Step 600

    600

    #A06401

    oklch(55.6% 0.121 69.1)

  8. Step 700

    700

    #875400

    oklch(49.2% 0.107 69.6)

  9. Step 800

    800

    #6F4400

    oklch(42.7% 0.093 69.4)

  10. Step 900

    900

    #5A3A0E

    oklch(37.8% 0.073 70.1)

  11. Step 950

    950

    #35220B

    oklch(27% 0.046 68.8)

Export this scale for Tailwind in the Tailwind colors tool

#EBD4BB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DCD5B90.022
Deuteranopia (no green cones)#E2DABC0.019
Tritanopia (no blue cones)#F4CFCD0.034
Achromatopsia (no color)#D8D8D80.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBD4BB

    #EBD4BB

    oklch(88.2% 0.042 69.6)

  • #C4DBF4

    #C4DBF4

    oklch(88.2% 0.043 250.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBD4BB

    #EBD4BB

    oklch(88.2% 0.042 69.6)

  • #F2D0C4

    #F2D0C4

    oklch(88.3% 0.042 40.4)

  • #DFD9BA

    #DFD9BA

    oklch(88.2% 0.042 98.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBD4BB

    #EBD4BB

    oklch(88.2% 0.042 69.6)

  • #BBDFEC

    #BBDFEC

    oklch(88.2% 0.042 221.7)

  • #D2D6F4

    #D2D6F4

    oklch(88.2% 0.041 279.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBD4BB

    #EBD4BB

    oklch(88.2% 0.042 69.6)

  • #BAE2DE

    #BAE2DE

    oklch(88.3% 0.042 189)

  • #E1D1EE

    #E1D1EE

    oklch(88.2% 0.043 310.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBD4BB

    #EBD4BB

    oklch(88.2% 0.042 69.6)

  • #C2E1CF

    #C2E1CF

    oklch(88.2% 0.041 160)

  • #C4DBF4

    #C4DBF4

    oklch(88.2% 0.043 250.5)

  • #ECCEE1

    #ECCEE1

    oklch(88.2% 0.042 339.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBD4BB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBD4BB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.