#EBD0CC

Closest named color: Light Gray (#D3D3D3). oklch(87.9% 0.031 27.8), rgb(235, 208, 204).

Aa

Black text reads best on this color (14.42:1).

About this color

#EBD0CC is a light, muted pink. In OKLCH its lightness is 88%, its chroma 0.031 and its hue 28°. Its hue sits on the warm side of the wheel. The nearest named color is Light Gray (#D3D3D3), ΔE 0.033 away. Black text reads best on it, at 14.42:1.

Hue familyPinks
Lightnesslight (88%)
Chromamuted (0.031)
Temperaturewarm
Nearest nameLight Gray (#D3D3D3)
Black text14.42:1
White text1.45:1

Values

HEX#EBD0CC
RGBrgb(235, 208, 204)
HSLhsl(8, 44%, 86%)
OKLCHoklch(87.9% 0.031 27.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBD0CC 1.45:1 Fails Lc -24.7 Dividers and decoration only
Black text on #EBD0CC 14.42:1 AAA Lc 82.0 Fine for body text
#EBD0CC text on white 1.45:1 Fails Lc 21.7 Dividers and decoration only
#EBD0CC text on black 14.42:1 AAA Lc -81.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F3

    oklch(97.1% 0.006 31.1)

  2. Step 100

    100

    #F1E7E6

    oklch(93.6% 0.011 24.3)

  3. Step 200

    200 (this color)

    #EBD0CC

    oklch(87.9% 0.031 27.8)

  4. Step 300

    300

    #D9B8B3

    oklch(81% 0.039 28.1)

  5. Step 400

    400

    #C5928B

    oklch(70.7% 0.063 27.6)

  6. Step 500

    500

    #B6766E

    oklch(63.1% 0.082 27.4)

  7. Step 600

    600

    #A15E56

    oklch(55.6% 0.089 27.5)

  8. Step 700

    700

    #894E46

    oklch(49.1% 0.081 28.6)

  9. Step 800

    800

    #70403A

    oklch(42.8% 0.068 27.9)

  10. Step 900

    900

    #5B3632

    oklch(37.7% 0.054 26.6)

  11. Step 950

    950

    #35201D

    oklch(27% 0.033 28.4)

Export this scale for Tailwind in the Tailwind colors tool

#EBD0CC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5D3CC0.031
Deuteranopia (no green cones)#DBD8CC0.029
Tritanopia (no blue cones)#F2CDCF0.014
Achromatopsia (no color)#D6D6D60.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBD0CC

    #EBD0CC

    oklch(87.9% 0.031 27.8)

  • #C1DDE2

    #C1DDE2

    oklch(87.9% 0.03 209.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBD0CC

    #EBD0CC

    oklch(87.9% 0.031 27.8)

  • #E9CFD7

    #E9CFD7

    oklch(87.8% 0.031 357.2)

  • #E8D3C4

    #E8D3C4

    oklch(88% 0.031 57.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBD0CC

    #EBD0CC

    oklch(87.9% 0.031 27.8)

  • #C3DED7

    #C3DED7

    oklch(87.9% 0.03 178.2)

  • #C5DBE9

    #C5DBE9

    oklch(87.9% 0.031 235.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBD0CC

    #EBD0CC

    oklch(87.9% 0.031 27.8)

  • #CADDCC

    #CADDCC

    oklch(87.9% 0.031 148.4)

  • #CED7EC

    #CED7EC

    oklch(87.9% 0.031 267.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBD0CC

    #EBD0CC

    oklch(87.9% 0.031 27.8)

  • #D5DAC4

    #D5DAC4

    oklch(87.9% 0.03 117.4)

  • #C1DDE2

    #C1DDE2

    oklch(87.9% 0.03 209.6)

  • #D9D3E9

    #D9D3E9

    oklch(87.8% 0.031 298.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBD0CC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBD0CC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.