#EBD0BA

Closest named color: Pale Oak (#DBCFB0). oklch(87.4% 0.042 61.4), rgb(235, 208, 186).

Aa

Black text reads best on this color (14.26:1).

About this color

#EBD0BA is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.042 and its hue 61°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.028 away. Black text reads best on it, at 14.26:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.042)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.26:1
White text1.47:1

Values

HEX#EBD0BA
RGBrgb(235, 208, 186)
HSLhsl(27, 55%, 83%)
OKLCHoklch(87.4% 0.042 61.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBD0BA 1.47:1 Fails Lc -25.4 Dividers and decoration only
Black text on #EBD0BA 14.26:1 AAA Lc 81.4 Fine for body text
#EBD0BA text on white 1.47:1 Fails Lc 22.3 Dividers and decoration only
#EBD0BA text on black 14.26:1 AAA Lc -80.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F1

    oklch(97% 0.007 53.4)

  2. Step 100

    100

    #F2E8DF

    oklch(93.6% 0.016 64.7)

  3. Step 200

    200 (this color)

    #EBD0BA

    oklch(87.4% 0.042 61.4)

  4. Step 300

    300

    #DBB99D

    oklch(80.8% 0.055 61.4)

  5. Step 400

    400

    #C89467

    oklch(70.6% 0.087 61.6)

  6. Step 500

    500

    #BA793C

    oklch(63.3% 0.112 61.5)

  7. Step 600

    600

    #A56014

    oklch(55.6% 0.121 61.3)

  8. Step 700

    700

    #8D4F02

    oklch(49.1% 0.113 61.5)

  9. Step 800

    800

    #73410A

    oklch(42.7% 0.094 61.1)

  10. Step 900

    900

    #5D3813

    oklch(37.8% 0.073 62)

  11. Step 950

    950

    #36210D

    oklch(27% 0.045 62.4)

Export this scale for Tailwind in the Tailwind colors tool

#EBD0BA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8D1B90.027
Deuteranopia (no green cones)#DFD7BA0.024
Tritanopia (no blue cones)#F4CBCA0.032
Achromatopsia (no color)#D5D5D50.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBD0BA

    #EBD0BA

    oklch(87.4% 0.042 61.4)

  • #BEDAF0

    #BEDAF0

    oklch(87.5% 0.043 241.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBD0BA

    #EBD0BA

    oklch(87.4% 0.042 61.4)

  • #F0CCC5

    #F0CCC5

    oklch(87.4% 0.042 30.9)

  • #E0D5B7

    #E0D5B7

    oklch(87.4% 0.042 90.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBD0BA

    #EBD0BA

    oklch(87.4% 0.042 61.4)

  • #B7DEE6

    #B7DEE6

    oklch(87.5% 0.042 211.5)

  • #CBD5F3

    #CBD5F3

    oklch(87.5% 0.043 270.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBD0BA

    #EBD0BA

    oklch(87.4% 0.042 61.4)

  • #B8DFD7

    #B8DFD7

    oklch(87.3% 0.042 181.4)

  • #DAD0EE

    #DAD0EE

    oklch(87.5% 0.042 300.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBD0BA

    #EBD0BA

    oklch(87.4% 0.042 61.4)

  • #C2DEC8

    #C2DEC8

    oklch(87.4% 0.042 151.8)

  • #BEDAF0

    #BEDAF0

    oklch(87.5% 0.043 241.7)

  • #E7CCE3

    #E7CCE3

    oklch(87.5% 0.043 330.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBD0BA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBD0BA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.