#EBD0B4

Closest named color: Pale Oak (#DBCFB0). oklch(87.3% 0.048 68.1), rgb(235, 208, 180).

Aa

Black text reads best on this color (14.21:1).

About this color

#EBD0B4 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.048 and its hue 68°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.024 away. Black text reads best on it, at 14.21:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.048)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.21:1
White text1.47:1

Values

HEX#EBD0B4
RGBrgb(235, 208, 180)
HSLhsl(31, 58%, 81%)
OKLCHoklch(87.3% 0.048 68.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBD0B4 1.47:1 Fails Lc -25.6 Dividers and decoration only
Black text on #EBD0B4 14.21:1 AAA Lc 81.2 Fine for body text
#EBD0B4 text on white 1.47:1 Fails Lc 22.5 Dividers and decoration only
#EBD0B4 text on black 14.21:1 AAA Lc -80.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5F0

    oklch(97.2% 0.008 73.7)

  2. Step 100

    100

    #F2E8DD

    oklch(93.6% 0.018 70.2)

  3. Step 200

    200 (this color)

    #EBD0B4

    oklch(87.3% 0.048 68.1)

  4. Step 300

    300

    #DCBA96

    oklch(81% 0.062 68.4)

  5. Step 400

    400

    #C9955A

    oklch(70.7% 0.099 68.6)

  6. Step 500

    500

    #BB7921

    oklch(63.1% 0.127 68.2)

  7. Step 600

    600

    #A16300

    oklch(55.5% 0.122 67.9)

  8. Step 700

    700

    #885300

    oklch(49.1% 0.108 68.1)

  9. Step 800

    800

    #704300

    oklch(42.6% 0.094 67.6)

  10. Step 900

    900

    #5E3800

    oklch(37.8% 0.083 68.3)

  11. Step 950

    950

    #372106

    oklch(27% 0.052 67.8)

Export this scale for Tailwind in the Tailwind colors tool

#EBD0B4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9D1B20.026
Deuteranopia (no green cones)#E0D7B50.022
Tritanopia (no blue cones)#F5CAC80.039
Achromatopsia (no color)#D4D4D40.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBD0B4

    #EBD0B4

    oklch(87.3% 0.048 68.1)

  • #BDD9F4

    #BDD9F4

    oklch(87.3% 0.048 247.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBD0B4

    #EBD0B4

    oklch(87.3% 0.048 68.1)

  • #F3CBBF

    #F3CBBF

    oklch(87.3% 0.048 37.3)

  • #DDD6B2

    #DDD6B2

    oklch(87.2% 0.048 98.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBD0B4

    #EBD0B4

    oklch(87.3% 0.048 68.1)

  • #B3DEEB

    #B3DEEB

    oklch(87.4% 0.048 218.1)

  • #CDD3F5

    #CDD3F5

    oklch(87.3% 0.047 277.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBD0B4

    #EBD0B4

    oklch(87.3% 0.048 68.1)

  • #B2E0DB

    #B2E0DB

    oklch(87.3% 0.048 188.1)

  • #DECDEE

    #DECDEE

    oklch(87.2% 0.048 308.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBD0B4

    #EBD0B4

    oklch(87.3% 0.048 68.1)

  • #BCDFC9

    #BCDFC9

    oklch(87.2% 0.048 157.7)

  • #BDD9F4

    #BDD9F4

    oklch(87.3% 0.048 247.4)

  • #EBCAE0

    #EBCAE0

    oklch(87.3% 0.047 338.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBD0B4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBD0B4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.