#EBD0AF

Closest named color: Pale Oak (#DBCFB0). oklch(87.2% 0.053 72.6), rgb(235, 208, 175).

Aa

Black text reads best on this color (14.17:1).

About this color

#EBD0AF is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.053 and its hue 73°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.023 away. Black text reads best on it, at 14.17:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.053)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.17:1
White text1.48:1

Values

HEX#EBD0AF
RGBrgb(235, 208, 175)
HSLhsl(33, 60%, 80%)
OKLCHoklch(87.2% 0.053 72.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBD0AF 1.48:1 Fails Lc -25.8 Dividers and decoration only
Black text on #EBD0AF 14.17:1 AAA Lc 81.0 Fine for body text
#EBD0AF text on white 1.48:1 Fails Lc 22.7 Dividers and decoration only
#EBD0AF text on black 14.17:1 AAA Lc -80.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EF

    oklch(97.2% 0.009 78.3)

  2. Step 100

    100

    #F2E8DC

    oklch(93.6% 0.019 72.6)

  3. Step 200

    200 (this color)

    #EBD0AF

    oklch(87.2% 0.053 72.6)

  4. Step 300

    300

    #DCBA90

    oklch(80.8% 0.068 72.5)

  5. Step 400

    400

    #CA954D

    oklch(70.6% 0.11 72.8)

  6. Step 500

    500

    #BA7A00

    oklch(63.1% 0.135 72.7)

  7. Step 600

    600

    #9D6600

    oklch(55.6% 0.119 72.5)

  8. Step 700

    700

    #845500

    oklch(49% 0.105 72.4)

  9. Step 800

    800

    #6D4500

    oklch(42.6% 0.091 72)

  10. Step 900

    900

    #5B3900

    oklch(37.6% 0.08 72.2)

  11. Step 950

    950

    #372100

    oklch(27% 0.057 72.9)

Export this scale for Tailwind in the Tailwind colors tool

#EBD0AF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DAD0AD0.025
Deuteranopia (no green cones)#E1D7B00.022
Tritanopia (no blue cones)#F6C9C70.046
Achromatopsia (no color)#D4D4D40.053

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBD0AF

    #EBD0AF

    oklch(87.2% 0.053 72.6)

  • #BCD8F8

    #BCD8F8

    oklch(87.2% 0.054 251.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBD0AF

    #EBD0AF

    oklch(87.2% 0.053 72.6)

  • #F4CABA

    #F4CABA

    oklch(87.1% 0.053 41.9)

  • #DBD7AF

    #DBD7AF

    oklch(87.2% 0.053 102.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBD0AF

    #EBD0AF

    oklch(87.2% 0.053 72.6)

  • #AFDDEE

    #AFDDEE

    oklch(87.1% 0.053 222.4)

  • #CFD1F8

    #CFD1F8

    oklch(87.2% 0.054 282.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBD0AF

    #EBD0AF

    oklch(87.2% 0.053 72.6)

  • #ADE1DE

    #ADE1DE

    oklch(87.3% 0.054 191.8)

  • #E1CBEF

    #E1CBEF

    oklch(87.1% 0.054 312.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBD0AF

    #EBD0AF

    oklch(87.2% 0.053 72.6)

  • #B6E0CB

    #B6E0CB

    oklch(87.1% 0.053 163.4)

  • #BCD8F8

    #BCD8F8

    oklch(87.2% 0.054 251.9)

  • #EFC8DE

    #EFC8DE

    oklch(87.3% 0.052 343.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBD0AF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBD0AF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.