#EBCFCE

Closest named color: Light Gray (#D3D3D3). oklch(87.8% 0.032 20.2), rgb(235, 207, 206).

Aa

Black text reads best on this color (14.34:1).

About this color

#EBCFCE is a light, muted pink. In OKLCH its lightness is 88%, its chroma 0.032 and its hue 20°. Its hue sits on the warm side of the wheel. The nearest named color is Light Gray (#D3D3D3), ΔE 0.033 away. Black text reads best on it, at 14.34:1.

Hue familyPinks
Lightnesslight (88%)
Chromamuted (0.032)
Temperaturewarm
Nearest nameLight Gray (#D3D3D3)
Black text14.34:1
White text1.46:1

Values

HEX#EBCFCE
RGBrgb(235, 207, 206)
HSLhsl(2, 42%, 86%)
OKLCHoklch(87.8% 0.032 20.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBCFCE 1.46:1 Fails Lc -25.0 Dividers and decoration only
Black text on #EBCFCE 14.34:1 AAA Lc 81.7 Fine for body text
#EBCFCE text on white 1.46:1 Fails Lc 22.0 Dividers and decoration only
#EBCFCE text on black 14.34:1 AAA Lc -81.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F4

    oklch(97.1% 0.005 17.2)

  2. Step 100

    100

    #F2E7E6

    oklch(93.6% 0.012 23.7)

  3. Step 200

    200 (this color)

    #EBCFCE

    oklch(87.8% 0.032 20.2)

  4. Step 300

    300

    #DAB7B6

    oklch(81% 0.04 20)

  5. Step 400

    400

    #C69190

    oklch(70.7% 0.065 20)

  6. Step 500

    500

    #B67574

    oklch(63.1% 0.082 20.6)

  7. Step 600

    600

    #A15D5D

    oklch(55.6% 0.089 20.3)

  8. Step 700

    700

    #8A4C4D

    oklch(49.1% 0.084 19.6)

  9. Step 800

    800

    #703F3F

    oklch(42.7% 0.069 20.3)

  10. Step 900

    900

    #5B3635

    oklch(37.8% 0.053 21.6)

  11. Step 950

    950

    #35201F

    oklch(27% 0.033 22.5)

Export this scale for Tailwind in the Tailwind colors tool

#EBCFCE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4D2CE0.032
Deuteranopia (no green cones)#DAD7CE0.030
Tritanopia (no blue cones)#F2CCCF0.013
Achromatopsia (no color)#D5D5D50.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBCFCE

    #EBCFCE

    oklch(87.8% 0.032 20.2)

  • #C0DDDF

    #C0DDDF

    oklch(87.7% 0.031 201.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBCFCE

    #EBCFCE

    oklch(87.8% 0.032 20.2)

  • #E8CFD9

    #E8CFD9

    oklch(87.8% 0.031 351.6)

  • #E9D1C5

    #E9D1C5

    oklch(87.7% 0.032 48.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBCFCE

    #EBCFCE

    oklch(87.8% 0.032 20.2)

  • #C3DED4

    #C3DED4

    oklch(87.8% 0.032 171.3)

  • #C3DBE8

    #C3DBE8

    oklch(87.8% 0.031 231.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBCFCE

    #EBCFCE

    oklch(87.8% 0.032 20.2)

  • #CCDCC9

    #CCDCC9

    oklch(87.7% 0.031 140.7)

  • #CBD8EC

    #CBD8EC

    oklch(87.9% 0.031 258.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBCFCE

    #EBCFCE

    oklch(87.8% 0.032 20.2)

  • #D7D9C1

    #D7D9C1

    oklch(87.7% 0.032 110.9)

  • #C0DDDF

    #C0DDDF

    oklch(87.7% 0.031 201.7)

  • #D6D4EB

    #D6D4EB

    oklch(87.9% 0.031 289.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBCFCE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBCFCE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.