#EBCFC4

Closest named color: Light Gray (#D3D3D3). oklch(87.5% 0.035 42.7), rgb(235, 207, 196).

Aa

Black text reads best on this color (14.25:1).

About this color

#EBCFC4 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.035 and its hue 43°. Its hue sits on the warm side of the wheel. The nearest named color is Light Gray (#D3D3D3), ΔE 0.036 away. Black text reads best on it, at 14.25:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.035)
Temperaturewarm
Nearest nameLight Gray (#D3D3D3)
Black text14.25:1
White text1.47:1

Values

HEX#EBCFC4
RGBrgb(235, 207, 196)
HSLhsl(17, 49%, 85%)
OKLCHoklch(87.5% 0.035 42.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBCFC4 1.47:1 Fails Lc -25.4 Dividers and decoration only
Black text on #EBCFC4 14.25:1 AAA Lc 81.4 Fine for body text
#EBCFC4 text on white 1.47:1 Fails Lc 22.4 Dividers and decoration only
#EBCFC4 text on black 14.25:1 AAA Lc -80.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F2

    oklch(97% 0.006 43.3)

  2. Step 100

    100

    #F2E7E3

    oklch(93.6% 0.013 41.2)

  3. Step 200

    200 (this color)

    #EBCFC4

    oklch(87.5% 0.035 42.7)

  4. Step 300

    300

    #DBB8AA

    oklch(80.9% 0.045 43)

  5. Step 400

    400

    #C8927D

    oklch(70.7% 0.072 42.2)

  6. Step 500

    500

    #B9775C

    oklch(63.2% 0.092 42.9)

  7. Step 600

    600

    #A45E42

    oklch(55.6% 0.1 42.2)

  8. Step 700

    700

    #8C4D34

    oklch(49% 0.093 42)

  9. Step 800

    800

    #72402B

    oklch(42.8% 0.077 43.1)

  10. Step 900

    900

    #5C3627

    oklch(37.6% 0.06 42.2)

  11. Step 950

    950

    #362017

    oklch(26.9% 0.038 43)

Export this scale for Tailwind in the Tailwind colors tool

#EBCFC4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6D1C30.030
Deuteranopia (no green cones)#DCD7C40.028
Tritanopia (no blue cones)#F3CBCC0.021
Achromatopsia (no color)#D5D5D50.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBCFC4

    #EBCFC4

    oklch(87.5% 0.035 42.7)

  • #BEDCE7

    #BEDCE7

    oklch(87.6% 0.035 221.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBCFC4

    #EBCFC4

    oklch(87.5% 0.035 42.7)

  • #ECCDCF

    #ECCDCF

    oklch(87.5% 0.035 13.4)

  • #E4D3BD

    #E4D3BD

    oklch(87.5% 0.035 74.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBCFC4

    #EBCFC4

    oklch(87.5% 0.035 42.7)

  • #BCDEDC

    #BCDEDC

    oklch(87.5% 0.036 192.1)

  • #C6D8ED

    #C6D8ED

    oklch(87.5% 0.035 252.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBCFC4

    #EBCFC4

    oklch(87.5% 0.035 42.7)

  • #C2DDCF

    #C2DDCF

    oklch(87.4% 0.034 163.1)

  • #D2D3ED

    #D2D3ED

    oklch(87.4% 0.036 283.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBCFC4

    #EBCFC4

    oklch(87.5% 0.035 42.7)

  • #CDDBC4

    #CDDBC4

    oklch(87.5% 0.035 133)

  • #BEDCE7

    #BEDCE7

    oklch(87.6% 0.035 221.9)

  • #DED0E7

    #DED0E7

    oklch(87.6% 0.035 312.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBCFC4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBCFC4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.