#EBCFC3

Closest named color: Pale Oak (#DBCFB0). oklch(87.5% 0.036 44.6), rgb(235, 207, 195).

Aa

Black text reads best on this color (14.24:1).

About this color

#EBCFC3 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.036 and its hue 45°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.036 away. Black text reads best on it, at 14.24:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.036)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.24:1
White text1.47:1

Values

HEX#EBCFC3
RGBrgb(235, 207, 195)
HSLhsl(18, 50%, 84%)
OKLCHoklch(87.5% 0.036 44.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBCFC3 1.47:1 Fails Lc -25.5 Dividers and decoration only
Black text on #EBCFC3 14.24:1 AAA Lc 81.3 Fine for body text
#EBCFC3 text on white 1.47:1 Fails Lc 22.4 Dividers and decoration only
#EBCFC3 text on black 14.24:1 AAA Lc -80.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F2

    oklch(97% 0.006 43.3)

  2. Step 100

    100

    #F2E7E3

    oklch(93.6% 0.013 41.2)

  3. Step 200

    200 (this color)

    #EBCFC3

    oklch(87.5% 0.036 44.6)

  4. Step 300

    300

    #DBB8A9

    oklch(80.9% 0.046 44.5)

  5. Step 400

    400

    #C8927B

    oklch(70.6% 0.074 44.1)

  6. Step 500

    500

    #B97759

    oklch(63.2% 0.094 45.1)

  7. Step 600

    600

    #A45E3F

    oklch(55.5% 0.102 44.1)

  8. Step 700

    700

    #8C4E31

    oklch(49.1% 0.094 45)

  9. Step 800

    800

    #724029

    oklch(42.7% 0.078 44.8)

  10. Step 900

    900

    #5C3726

    oklch(37.7% 0.06 45.2)

  11. Step 950

    950

    #362016

    oklch(26.9% 0.039 45.1)

Export this scale for Tailwind in the Tailwind colors tool

#EBCFC3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6D1C20.030
Deuteranopia (no green cones)#DCD7C30.028
Tritanopia (no blue cones)#F3CBCC0.022
Achromatopsia (no color)#D5D5D50.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBCFC3

    #EBCFC3

    oklch(87.5% 0.036 44.6)

  • #BEDBE8

    #BEDBE8

    oklch(87.4% 0.036 226.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBCFC3

    #EBCFC3

    oklch(87.5% 0.036 44.6)

  • #ECCDCE

    #ECCDCE

    oklch(87.5% 0.035 15.6)

  • #E4D3BD

    #E4D3BD

    oklch(87.5% 0.035 74.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBCFC3

    #EBCFC3

    oklch(87.5% 0.036 44.6)

  • #BCDEDD

    #BCDEDD

    oklch(87.6% 0.036 194.3)

  • #C6D7ED

    #C6D7ED

    oklch(87.3% 0.036 254.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBCFC3

    #EBCFC3

    oklch(87.5% 0.036 44.6)

  • #C1DED0

    #C1DED0

    oklch(87.5% 0.036 164.9)

  • #D2D3ED

    #D2D3ED

    oklch(87.4% 0.036 283.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBCFC3

    #EBCFC3

    oklch(87.5% 0.036 44.6)

  • #CCDBC4

    #CCDBC4

    oklch(87.4% 0.035 134.5)

  • #BEDBE8

    #BEDBE8

    oklch(87.4% 0.036 226.6)

  • #DFCFE6

    #DFCFE6

    oklch(87.4% 0.036 315.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBCFC3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBCFC3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.