#EBCFB3

Closest named color: Pale Oak (#DBCFB0). oklch(87.1% 0.049 67.1), rgb(235, 207, 179).

Aa

Black text reads best on this color (14.10:1).

About this color

#EBCFB3 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.049 and its hue 67°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.024 away. Black text reads best on it, at 14.10:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.049)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.10:1
White text1.48:1

Values

HEX#EBCFB3
RGBrgb(235, 207, 179)
HSLhsl(30, 58%, 81%)
OKLCHoklch(87.1% 0.049 67.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBCFB3 1.48:1 Fails Lc -26.1 Dividers and decoration only
Black text on #EBCFB3 14.10:1 AAA Lc 80.8 Fine for body text
#EBCFB3 text on white 1.48:1 Fails Lc 23.0 Dividers and decoration only
#EBCFB3 text on black 14.10:1 AAA Lc -80.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F0

    oklch(97% 0.008 61.5)

  2. Step 100

    100

    #F2E8DD

    oklch(93.6% 0.018 70.2)

  3. Step 200

    200 (this color)

    #EBCFB3

    oklch(87.1% 0.049 67.1)

  4. Step 300

    300

    #DDB996

    oklch(80.9% 0.063 65.9)

  5. Step 400

    400

    #CB9459

    oklch(70.7% 0.101 66.9)

  6. Step 500

    500

    #BC781F

    oklch(63.1% 0.128 67.3)

  7. Step 600

    600

    #A26300

    oklch(55.7% 0.123 67.4)

  8. Step 700

    700

    #895200

    oklch(49.1% 0.109 66.6)

  9. Step 800

    800

    #714300

    oklch(42.8% 0.095 66.9)

  10. Step 900

    900

    #5E3700

    oklch(37.6% 0.083 67)

  11. Step 950

    950

    #372105

    oklch(27% 0.053 68.7)

Export this scale for Tailwind in the Tailwind colors tool

#EBCFB3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9D0B10.026
Deuteranopia (no green cones)#DFD6B40.023
Tritanopia (no blue cones)#F5C9C70.039
Achromatopsia (no color)#D4D4D40.049

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBCFB3

    #EBCFB3

    oklch(87.1% 0.049 67.1)

  • #BCD8F4

    #BCD8F4

    oklch(87.1% 0.049 248.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBCFB3

    #EBCFB3

    oklch(87.1% 0.049 67.1)

  • #F2CABE

    #F2CABE

    oklch(87% 0.048 37.3)

  • #DDD5B1

    #DDD5B1

    oklch(87% 0.049 96.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBCFB3

    #EBCFB3

    oklch(87.1% 0.049 67.1)

  • #B1DDEA

    #B1DDEA

    oklch(87.1% 0.049 217.7)

  • #CCD2F5

    #CCD2F5

    oklch(87% 0.049 277.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBCFB3

    #EBCFB3

    oklch(87.1% 0.049 67.1)

  • #B1DFDA

    #B1DFDA

    oklch(87% 0.048 188.1)

  • #DDCDEE

    #DDCDEE

    oklch(87.2% 0.048 307.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBCFB3

    #EBCFB3

    oklch(87.1% 0.049 67.1)

  • #BBDFC8

    #BBDFC8

    oklch(87.1% 0.049 157.2)

  • #BCD8F4

    #BCD8F4

    oklch(87.1% 0.049 248.4)

  • #EBC9E0

    #EBC9E0

    oklch(87.1% 0.049 337.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBCFB3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBCFB3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.