#EBCFA5

Closest named color: Vanilla (#E9D8A6). oklch(86.8% 0.064 77.8), rgb(235, 207, 165).

Aa

Black text reads best on this color (14.00:1).

About this color

#EBCFA5 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.064 and its hue 78°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.023 away. Black text reads best on it, at 14.00:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.064)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text14.00:1
White text1.49:1

Values

HEX#EBCFA5
RGBrgb(235, 207, 165)
HSLhsl(36, 64%, 78%)
OKLCHoklch(86.8% 0.064 77.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBCFA5 1.49:1 Fails Lc -26.5 Dividers and decoration only
Black text on #EBCFA5 14.00:1 AAA Lc 80.3 Fine for body text
#EBCFA5 text on white 1.49:1 Fails Lc 23.4 Dividers and decoration only
#EBCFA5 text on black 14.00:1 AAA Lc -79.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF5ED

    oklch(97.2% 0.012 79.8)

  2. Step 100

    100

    #F3E8D9

    oklch(93.6% 0.023 75.9)

  3. Step 200

    200 (this color)

    #EBCFA5

    oklch(86.8% 0.064 77.8)

  4. Step 300

    300

    #DEBB84

    oklch(81% 0.082 78.5)

  5. Step 400

    400

    #CD9530

    oklch(70.7% 0.131 77.8)

  6. Step 500

    500

    #B57D00

    oklch(63.1% 0.132 77.3)

  7. Step 600

    600

    #986900

    oklch(55.6% 0.116 77.9)

  8. Step 700

    700

    #805800

    oklch(49.1% 0.102 78.1)

  9. Step 800

    800

    #694800

    oklch(42.7% 0.089 78.7)

  10. Step 900

    900

    #583B00

    oklch(37.6% 0.078 77.7)

  11. Step 950

    950

    #352200

    oklch(26.9% 0.056 77.8)

Export this scale for Tailwind in the Tailwind colors tool

#EBCFA5 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBCFA20.024
Deuteranopia (no green cones)#E1D6A60.022
Tritanopia (no blue cones)#F7C7C40.056
Achromatopsia (no color)#D3D3D30.064

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBCFA5

    #EBCFA5

    oklch(86.8% 0.064 77.8)

  • #BAD5FE

    #BAD5FE

    oklch(86.7% 0.064 258.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBCFA5

    #EBCFA5

    oklch(86.8% 0.064 77.8)

  • #F8C8B0

    #F8C8B0

    oklch(86.9% 0.064 48)

  • #D7D7A7

    #D7D7A7

    oklch(86.7% 0.063 107.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBCFA5

    #EBCFA5

    oklch(86.8% 0.064 77.8)

  • #A8DDF5

    #A8DDF5

    oklch(86.9% 0.064 227.5)

  • #D0CEFC

    #D0CEFC

    oklch(86.8% 0.063 287)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBCFA5

    #EBCFA5

    oklch(86.8% 0.064 77.8)

  • #A2E1E2

    #A2E1E2

    oklch(86.8% 0.064 197.3)

  • #E5C7EF

    #E5C7EF

    oklch(86.7% 0.063 317.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBCFA5

    #EBCFA5

    oklch(86.8% 0.064 77.8)

  • #ABE1CB

    #ABE1CB

    oklch(86.6% 0.063 167.9)

  • #BAD5FE

    #BAD5FE

    oklch(86.7% 0.064 258.6)

  • #F4C3DB

    #F4C3DB

    oklch(86.7% 0.064 347.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBCFA5, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBCFA5 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.