#EBCEC1

Closest named color: Pale Oak (#DBCFB0). oklch(87.2% 0.037 45.6), rgb(235, 206, 193).

Aa

Black text reads best on this color (14.13:1).

About this color

#EBCEC1 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.037 and its hue 46°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.035 away. Black text reads best on it, at 14.13:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.037)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.13:1
White text1.48:1

Values

HEX#EBCEC1
RGBrgb(235, 206, 193)
HSLhsl(19, 51%, 84%)
OKLCHoklch(87.2% 0.037 45.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBCEC1 1.48:1 Fails Lc -26.0 Dividers and decoration only
Black text on #EBCEC1 14.13:1 AAA Lc 80.9 Fine for body text
#EBCEC1 text on white 1.48:1 Fails Lc 22.9 Dividers and decoration only
#EBCEC1 text on black 14.13:1 AAA Lc -80.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F2

    oklch(97% 0.006 43.3)

  2. Step 100

    100

    #F2E7E2

    oklch(93.5% 0.014 46.2)

  3. Step 200

    200 (this color)

    #EBCEC1

    oklch(87.2% 0.037 45.6)

  4. Step 300

    300

    #DCB8A7

    oklch(81% 0.048 46.7)

  5. Step 400

    400

    #C99278

    oklch(70.7% 0.076 46.3)

  6. Step 500

    500

    #BA7656

    oklch(63.1% 0.097 45.7)

  7. Step 600

    600

    #A65D3A

    oklch(55.6% 0.107 45.4)

  8. Step 700

    700

    #8E4D2D

    oklch(49.2% 0.099 45.8)

  9. Step 800

    800

    #733F26

    oklch(42.6% 0.082 45.5)

  10. Step 900

    900

    #5D3623

    oklch(37.6% 0.064 46.2)

  11. Step 950

    950

    #372015

    oklch(27% 0.041 46.1)

Export this scale for Tailwind in the Tailwind colors tool

#EBCEC1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5D0C00.031
Deuteranopia (no green cones)#DCD6C10.028
Tritanopia (no blue cones)#F3CACA0.022
Achromatopsia (no color)#D4D4D40.037

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBCEC1

    #EBCEC1

    oklch(87.2% 0.037 45.6)

  • #BCDBE8

    #BCDBE8

    oklch(87.3% 0.037 225)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBCEC1

    #EBCEC1

    oklch(87.2% 0.037 45.6)

  • #EDCCCD

    #EDCCCD

    oklch(87.3% 0.037 15.8)

  • #E4D2BA

    #E4D2BA

    oklch(87.2% 0.038 75.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBCEC1

    #EBCEC1

    oklch(87.2% 0.037 45.6)

  • #BADDDD

    #BADDDD

    oklch(87.2% 0.037 196.5)

  • #C5D7EE

    #C5D7EE

    oklch(87.3% 0.037 254.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBCEC1

    #EBCEC1

    oklch(87.2% 0.037 45.6)

  • #BFDDCF

    #BFDDCF

    oklch(87.2% 0.037 165.7)

  • #D2D2ED

    #D2D2ED

    oklch(87.2% 0.037 285.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBCEC1

    #EBCEC1

    oklch(87.2% 0.037 45.6)

  • #CADBC3

    #CADBC3

    oklch(87.2% 0.037 136.5)

  • #BCDBE8

    #BCDBE8

    oklch(87.3% 0.037 225)

  • #DFCEE6

    #DFCEE6

    oklch(87.3% 0.037 316.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBCEC1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBCEC1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.