#EBCEC0

Closest named color: Pale Oak (#DBCFB0). oklch(87.2% 0.038 47.4), rgb(235, 206, 192).

Aa

Black text reads best on this color (14.12:1).

About this color

#EBCEC0 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.038 and its hue 47°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.034 away. Black text reads best on it, at 14.12:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.038)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.12:1
White text1.48:1

Values

HEX#EBCEC0
RGBrgb(235, 206, 192)
HSLhsl(20, 52%, 84%)
OKLCHoklch(87.2% 0.038 47.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBCEC0 1.48:1 Fails Lc -26.0 Dividers and decoration only
Black text on #EBCEC0 14.12:1 AAA Lc 80.8 Fine for body text
#EBCEC0 text on white 1.48:1 Fails Lc 22.9 Dividers and decoration only
#EBCEC0 text on black 14.12:1 AAA Lc -80.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F2

    oklch(97% 0.006 43.3)

  2. Step 100

    100

    #F2E7E2

    oklch(93.5% 0.014 46.2)

  3. Step 200

    200 (this color)

    #EBCEC0

    oklch(87.2% 0.038 47.4)

  4. Step 300

    300

    #DCB8A6

    oklch(80.9% 0.049 48.1)

  5. Step 400

    400

    #CA9276

    oklch(70.7% 0.079 47.6)

  6. Step 500

    500

    #BB7653

    oklch(63.1% 0.1 47.3)

  7. Step 600

    600

    #A65E37

    oklch(55.7% 0.108 47.8)

  8. Step 700

    700

    #8E4D29

    oklch(49.1% 0.101 47.9)

  9. Step 800

    800

    #733F24

    oklch(42.6% 0.083 47)

  10. Step 900

    900

    #5E3622

    oklch(37.8% 0.066 46.7)

  11. Step 950

    950

    #372014

    oklch(27% 0.041 48)

Export this scale for Tailwind in the Tailwind colors tool

#EBCEC0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5D0BF0.031
Deuteranopia (no green cones)#DCD6C00.028
Tritanopia (no blue cones)#F4C9CA0.025
Achromatopsia (no color)#D4D4D40.038

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBCEC0

    #EBCEC0

    oklch(87.2% 0.038 47.4)

  • #BCDAE9

    #BCDAE9

    oklch(87.1% 0.038 229.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBCEC0

    #EBCEC0

    oklch(87.2% 0.038 47.4)

  • #EDCBCC

    #EDCBCC

    oklch(87.1% 0.038 15.9)

  • #E3D2BA

    #E3D2BA

    oklch(87.1% 0.037 76.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBCEC0

    #EBCEC0

    oklch(87.2% 0.038 47.4)

  • #B9DDDE

    #B9DDDE

    oklch(87.2% 0.038 198.6)

  • #C6D6EE

    #C6D6EE

    oklch(87.2% 0.038 258.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBCEC0

    #EBCEC0

    oklch(87.2% 0.038 47.4)

  • #BEDDD0

    #BEDDD0

    oklch(87.1% 0.037 168.2)

  • #D3D2ED

    #D3D2ED

    oklch(87.3% 0.037 287.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBCEC0

    #EBCEC0

    oklch(87.2% 0.038 47.4)

  • #C9DBC3

    #C9DBC3

    oklch(87.1% 0.038 137.8)

  • #BCDAE9

    #BCDAE9

    oklch(87.1% 0.038 229.4)

  • #DFCEE6

    #DFCEE6

    oklch(87.3% 0.037 316.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBCEC0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBCEC0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.