#EBCEBB

Closest named color: Pale Oak (#DBCFB0). oklch(87.1% 0.042 55.3), rgb(235, 206, 187).

Aa

Black text reads best on this color (14.07:1).

About this color

#EBCEBB is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.042 and its hue 55°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.029 away. Black text reads best on it, at 14.07:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.042)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.07:1
White text1.49:1

Values

HEX#EBCEBB
RGBrgb(235, 206, 187)
HSLhsl(24, 55%, 83%)
OKLCHoklch(87.1% 0.042 55.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBCEBB 1.49:1 Fails Lc -26.2 Dividers and decoration only
Black text on #EBCEBB 14.07:1 AAA Lc 80.6 Fine for body text
#EBCEBB text on white 1.49:1 Fails Lc 23.1 Dividers and decoration only
#EBCEBB text on black 14.07:1 AAA Lc -80.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F1

    oklch(97% 0.007 53.4)

  2. Step 100

    100

    #F3E7E0

    oklch(93.6% 0.016 52.6)

  3. Step 200

    200 (this color)

    #EBCEBB

    oklch(87.1% 0.042 55.3)

  4. Step 300

    300

    #DDB8A0

    oklch(80.9% 0.054 54.8)

  5. Step 400

    400

    #CA936C

    oklch(70.7% 0.085 56.2)

  6. Step 500

    500

    #BC7644

    oklch(63% 0.11 54.8)

  7. Step 600

    600

    #A75E23

    oklch(55.6% 0.119 55.4)

  8. Step 700

    700

    #8F4D15

    oklch(49.1% 0.11 55.3)

  9. Step 800

    800

    #743F15

    oklch(42.6% 0.091 54.8)

  10. Step 900

    900

    #5E3618

    oklch(37.6% 0.072 55.2)

  11. Step 950

    950

    #37200F

    oklch(26.9% 0.045 55.9)

Export this scale for Tailwind in the Tailwind colors tool

#EBCEBB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6D0BA0.030
Deuteranopia (no green cones)#DDD6BB0.027
Tritanopia (no blue cones)#F4C9C90.030
Achromatopsia (no color)#D3D3D30.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBCEBB

    #EBCEBB

    oklch(87.1% 0.042 55.3)

  • #BBDAEC

    #BBDAEC

    oklch(87.1% 0.041 233.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBCEBB

    #EBCEBB

    oklch(87.1% 0.042 55.3)

  • #EFCBC7

    #EFCBC7

    oklch(87.2% 0.041 25.4)

  • #E1D3B6

    #E1D3B6

    oklch(87.1% 0.042 85.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBCEBB

    #EBCEBB

    oklch(87.1% 0.042 55.3)

  • #B6DDE2

    #B6DDE2

    oklch(87.1% 0.041 206)

  • #C7D5F1

    #C7D5F1

    oklch(87.1% 0.042 264.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBCEBB

    #EBCEBB

    oklch(87.1% 0.042 55.3)

  • #B9DED3

    #B9DED3

    oklch(87.1% 0.042 175.4)

  • #D6D0EE

    #D6D0EE

    oklch(87.2% 0.041 294.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBCEBB

    #EBCEBB

    oklch(87.1% 0.042 55.3)

  • #C4DCC4

    #C4DCC4

    oklch(87% 0.041 145.2)

  • #BBDAEC

    #BBDAEC

    oklch(87.1% 0.041 233.4)

  • #E3CCE4

    #E3CCE4

    oklch(87.1% 0.041 324.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBCEBB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBCEBB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.