#EBCEAE

Closest named color: Pale Oak (#DBCFB0). oklch(86.8% 0.054 69.8), rgb(235, 206, 174).

Aa

Black text reads best on this color (13.97:1).

About this color

#EBCEAE is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.054 and its hue 70°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.022 away. Black text reads best on it, at 13.97:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.054)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.97:1
White text1.50:1

Values

HEX#EBCEAE
RGBrgb(235, 206, 174)
HSLhsl(31, 60%, 80%)
OKLCHoklch(86.8% 0.054 69.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBCEAE 1.50:1 Fails Lc -26.7 Dividers and decoration only
Black text on #EBCEAE 13.97:1 AAA Lc 80.2 Fine for body text
#EBCEAE text on white 1.50:1 Fails Lc 23.5 Dividers and decoration only
#EBCEAE text on black 13.97:1 AAA Lc -79.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100

    #F3E8DC

    oklch(93.6% 0.02 70)

  3. Step 200

    200 (this color)

    #EBCEAE

    oklch(86.8% 0.054 69.8)

  4. Step 300

    300

    #DEB990

    oklch(80.8% 0.069 69.5)

  5. Step 400

    400

    #CD944E

    oklch(70.8% 0.111 70)

  6. Step 500

    500

    #BD7800

    oklch(63.1% 0.137 69.9)

  7. Step 600

    600

    #9F6400

    oklch(55.5% 0.12 69.8)

  8. Step 700

    700

    #875400

    oklch(49.2% 0.107 69.6)

  9. Step 800

    800

    #6F4400

    oklch(42.7% 0.093 69.4)

  10. Step 900

    900

    #5D3800

    oklch(37.7% 0.082 69.1)

  11. Step 950

    950

    #382000

    oklch(26.9% 0.058 69.5)

Export this scale for Tailwind in the Tailwind colors tool

#EBCEAE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8CFAC0.027
Deuteranopia (no green cones)#DFD5AF0.023
Tritanopia (no blue cones)#F6C7C50.044
Achromatopsia (no color)#D3D3D30.054

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBCEAE

    #EBCEAE

    oklch(86.8% 0.054 69.8)

  • #B9D7F6

    #B9D7F6

    oklch(86.7% 0.054 249.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBCEAE

    #EBCEAE

    oklch(86.8% 0.054 69.8)

  • #F4C8BA

    #F4C8BA

    oklch(86.7% 0.054 38.4)

  • #DBD5AD

    #DBD5AD

    oklch(86.8% 0.053 100.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBCEAE

    #EBCEAE

    oklch(86.8% 0.054 69.8)

  • #ADDCEC

    #ADDCEC

    oklch(86.7% 0.054 220.7)

  • #CCD0F7

    #CCD0F7

    oklch(86.7% 0.054 280.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBCEAE

    #EBCEAE

    oklch(86.8% 0.054 69.8)

  • #ACDFDB

    #ACDFDB

    oklch(86.7% 0.053 190.3)

  • #DECAEF

    #DECAEF

    oklch(86.7% 0.055 309.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBCEAE

    #EBCEAE

    oklch(86.8% 0.054 69.8)

  • #B6DFC7

    #B6DFC7

    oklch(86.8% 0.054 159.4)

  • #B9D7F6

    #B9D7F6

    oklch(86.7% 0.054 249.3)

  • #EDC6DF

    #EDC6DF

    oklch(86.7% 0.055 339.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBCEAE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBCEAE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.