#EBCDBB

Closest named color: Pale Oak (#DBCFB0). oklch(86.9% 0.042 52.9), rgb(235, 205, 187).

Aa

Black text reads best on this color (13.98:1).

About this color

#EBCDBB is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.042 and its hue 53°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.030 away. Black text reads best on it, at 13.98:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.042)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.98:1
White text1.50:1

Values

HEX#EBCDBB
RGBrgb(235, 205, 187)
HSLhsl(23, 55%, 83%)
OKLCHoklch(86.9% 0.042 52.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBCDBB 1.50:1 Fails Lc -26.6 Dividers and decoration only
Black text on #EBCDBB 13.98:1 AAA Lc 80.3 Fine for body text
#EBCDBB text on white 1.50:1 Fails Lc 23.5 Dividers and decoration only
#EBCDBB text on black 13.98:1 AAA Lc -79.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F3E7E0

    oklch(93.6% 0.016 52.6)

  3. Step 200

    200 (this color)

    #EBCDBB

    oklch(86.9% 0.042 52.9)

  4. Step 300

    300

    #DDB8A1

    oklch(80.9% 0.053 53.6)

  5. Step 400

    400

    #CB926E

    oklch(70.7% 0.085 53.2)

  6. Step 500

    500

    #BD7546

    oklch(63% 0.11 52.6)

  7. Step 600

    600

    #A85D26

    oklch(55.6% 0.119 53.3)

  8. Step 700

    700

    #904C18

    oklch(49.1% 0.111 53.2)

  9. Step 800

    800

    #753F17

    oklch(42.7% 0.092 53.5)

  10. Step 900

    900

    #5F361A

    oklch(37.8% 0.072 53.1)

  11. Step 950

    950

    #382010

    oklch(27.1% 0.046 53.3)

Export this scale for Tailwind in the Tailwind colors tool

#EBCDBB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CFBA0.031
Deuteranopia (no green cones)#DCD5BB0.028
Tritanopia (no blue cones)#F4C8C80.029
Achromatopsia (no color)#D3D3D30.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBCDBB

    #EBCDBB

    oklch(86.9% 0.042 52.9)

  • #BAD9EB

    #BAD9EB

    oklch(86.8% 0.041 233.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBCDBB

    #EBCDBB

    oklch(86.9% 0.042 52.9)

  • #EECAC7

    #EECAC7

    oklch(86.9% 0.041 23.6)

  • #E1D2B5

    #E1D2B5

    oklch(86.8% 0.042 83.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBCDBB

    #EBCDBB

    oklch(86.9% 0.042 52.9)

  • #B5DDE0

    #B5DDE0

    oklch(87% 0.042 202)

  • #C6D4F0

    #C6D4F0

    oklch(86.8% 0.042 264.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBCDBB

    #EBCDBB

    oklch(86.9% 0.042 52.9)

  • #B9DDD1

    #B9DDD1

    oklch(86.8% 0.041 173.1)

  • #D4CFEE

    #D4CFEE

    oklch(86.8% 0.043 292.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBCDBB

    #EBCDBB

    oklch(86.9% 0.042 52.9)

  • #C5DBC2

    #C5DBC2

    oklch(86.8% 0.041 141.9)

  • #BAD9EB

    #BAD9EB

    oklch(86.8% 0.041 233.4)

  • #E2CBE4

    #E2CBE4

    oklch(86.9% 0.042 323.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBCDBB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBCDBB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.