#EBCCC0

Closest named color: Pale Oak (#DBCFB0). oklch(86.8% 0.039 42.3), rgb(235, 204, 192).

Aa

Black text reads best on this color (13.93:1).

About this color

#EBCCC0 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.039 and its hue 42°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.035 away. Black text reads best on it, at 13.93:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.039)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.93:1
White text1.50:1

Values

HEX#EBCCC0
RGBrgb(235, 204, 192)
HSLhsl(17, 52%, 84%)
OKLCHoklch(86.8% 0.039 42.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBCCC0 1.50:1 Fails Lc -26.9 Dividers and decoration only
Black text on #EBCCC0 13.93:1 AAA Lc 80.0 Fine for body text
#EBCCC0 text on white 1.50:1 Fails Lc 23.7 Dividers and decoration only
#EBCCC0 text on black 13.93:1 AAA Lc -79.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F2

    oklch(97.1% 0.007 39.5)

  2. Step 100

    100

    #F3E7E2

    oklch(93.6% 0.015 44.2)

  3. Step 200

    200 (this color)

    #EBCCC0

    oklch(86.8% 0.039 42.3)

  4. Step 300

    300

    #DEB7A8

    oklch(81% 0.05 42.1)

  5. Step 400

    400

    #CC9079

    oklch(70.7% 0.08 41.8)

  6. Step 500

    500

    #BD7457

    oklch(63.1% 0.101 42.3)

  7. Step 600

    600

    #A85B3C

    oklch(55.5% 0.11 42.1)

  8. Step 700

    700

    #904B2E

    oklch(49.1% 0.102 42.7)

  9. Step 800

    800

    #753E27

    oklch(42.8% 0.085 42.8)

  10. Step 900

    900

    #5F3524

    oklch(37.7% 0.067 42.5)

  11. Step 950

    950

    #381F15

    oklch(27% 0.043 42.4)

Export this scale for Tailwind in the Tailwind colors tool

#EBCCC0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CFBF0.034
Deuteranopia (no green cones)#DAD5C00.032
Tritanopia (no blue cones)#F4C8C90.023
Achromatopsia (no color)#D2D2D20.039

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBCCC0

    #EBCCC0

    oklch(86.8% 0.039 42.3)

  • #B9DAE6

    #B9DAE6

    oklch(86.8% 0.039 221.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBCCC0

    #EBCCC0

    oklch(86.8% 0.039 42.3)

  • #ECCACD

    #ECCACD

    oklch(86.9% 0.039 11.9)

  • #E4D0B8

    #E4D0B8

    oklch(86.8% 0.039 72.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBCCC0

    #EBCCC0

    oklch(86.8% 0.039 42.3)

  • #B7DCDA

    #B7DCDA

    oklch(86.7% 0.039 192.4)

  • #C2D6ED

    #C2D6ED

    oklch(86.8% 0.039 251.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBCCC0

    #EBCCC0

    oklch(86.8% 0.039 42.3)

  • #BEDCCC

    #BEDCCC

    oklch(86.8% 0.039 162.3)

  • #CFD1ED

    #CFD1ED

    oklch(86.8% 0.039 282.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBCCC0

    #EBCCC0

    oklch(86.8% 0.039 42.3)

  • #CAD9C0

    #CAD9C0

    oklch(86.7% 0.037 132.7)

  • #B9DAE6

    #B9DAE6

    oklch(86.8% 0.039 221.8)

  • #DCCDE6

    #DCCDE6

    oklch(86.8% 0.038 312)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBCCC0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBCCC0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.