#EBCCAF

Closest named color: Pale Oak (#DBCFB0). oklch(86.4% 0.052 65.1), rgb(235, 204, 175).

Aa

Black text reads best on this color (13.78:1).

About this color

#EBCCAF is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.052 and its hue 65°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.023 away. Black text reads best on it, at 13.78:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.052)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.78:1
White text1.52:1

Values

HEX#EBCCAF
RGBrgb(235, 204, 175)
HSLhsl(29, 60%, 80%)
OKLCHoklch(86.4% 0.052 65.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBCCAF 1.52:1 Fails Lc -27.5 Dividers and decoration only
Black text on #EBCCAF 13.78:1 AAA Lc 79.5 Fine for body text
#EBCCAF text on white 1.52:1 Fails Lc 24.3 Dividers and decoration only
#EBCCAF text on black 13.78:1 AAA Lc -78.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100

    #F3E8DD

    oklch(93.7% 0.019 67.6)

  3. Step 200

    200 (this color)

    #EBCCAF

    oklch(86.4% 0.052 65.1)

  4. Step 300

    300

    #DFB893

    oklch(80.8% 0.067 65.1)

  5. Step 400

    400

    #CF9254

    oklch(70.7% 0.108 65)

  6. Step 500

    500

    #C17510

    oklch(63.1% 0.137 65)

  7. Step 600

    600

    #A46100

    oklch(55.6% 0.125 64.9)

  8. Step 700

    700

    #8A5100

    oklch(49% 0.11 65.1)

  9. Step 800

    800

    #724200

    oklch(42.7% 0.096 65.1)

  10. Step 900

    900

    #5F3600

    oklch(37.5% 0.084 65)

  11. Step 950

    950

    #392003

    oklch(27.1% 0.057 65.6)

Export this scale for Tailwind in the Tailwind colors tool

#EBCCAF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CDAD0.030
Deuteranopia (no green cones)#DED4B00.026
Tritanopia (no blue cones)#F6C5C40.042
Achromatopsia (no color)#D1D1D10.052

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBCCAF

    #EBCCAF

    oklch(86.4% 0.052 65.1)

  • #B7D7F3

    #B7D7F3

    oklch(86.5% 0.052 244.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBCCAF

    #EBCCAF

    oklch(86.4% 0.052 65.1)

  • #F2C7BB

    #F2C7BB

    oklch(86.4% 0.052 36.1)

  • #DDD3AC

    #DDD3AC

    oklch(86.5% 0.053 95.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBCCAF

    #EBCCAF

    oklch(86.4% 0.052 65.1)

  • #ACDCE8

    #ACDCE8

    oklch(86.5% 0.052 214.7)

  • #C8D0F5

    #C8D0F5

    oklch(86.3% 0.052 275.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBCCAF

    #EBCCAF

    oklch(86.4% 0.052 65.1)

  • #ACDED7

    #ACDED7

    oklch(86.4% 0.053 185.7)

  • #DACAEE

    #DACAEE

    oklch(86.3% 0.052 305.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBCCAF

    #EBCCAF

    oklch(86.4% 0.052 65.1)

  • #B8DDC4

    #B8DDC4

    oklch(86.4% 0.052 155.6)

  • #B7D7F3

    #B7D7F3

    oklch(86.5% 0.052 244.8)

  • #E9C6E0

    #E9C6E0

    oklch(86.4% 0.052 335.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBCCAF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBCCAF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.