#EBCBB5

Closest named color: Pale Oak (#DBCFB0). oklch(86.3% 0.047 56.5), rgb(235, 203, 181).

Aa

Black text reads best on this color (13.74:1).

About this color

#EBCBB5 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.047 and its hue 57°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.027 away. Black text reads best on it, at 13.74:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.047)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.74:1
White text1.52:1

Values

HEX#EBCBB5
RGBrgb(235, 203, 181)
HSLhsl(24, 57%, 82%)
OKLCHoklch(86.3% 0.047 56.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBCBB5 1.52:1 Fails Lc -27.7 Dividers and decoration only
Black text on #EBCBB5 13.74:1 AAA Lc 79.3 Fine for body text
#EBCBB5 text on white 1.52:1 Fails Lc 24.5 Dividers and decoration only
#EBCBB5 text on black 13.74:1 AAA Lc -78.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F3E7DF

    oklch(93.5% 0.017 56.2)

  3. Step 200

    200 (this color)

    #EBCBB5

    oklch(86.3% 0.047 56.5)

  4. Step 300

    300

    #E0B79B

    oklch(80.9% 0.061 56)

  5. Step 400

    400

    #CF9164

    oklch(70.8% 0.096 56.4)

  6. Step 500

    500

    #C17436

    oklch(63.2% 0.123 56.6)

  7. Step 600

    600

    #AC5B04

    oklch(55.6% 0.133 56.9)

  8. Step 700

    700

    #924B00

    oklch(49.1% 0.12 56.3)

  9. Step 800

    800

    #783D01

    oklch(42.7% 0.103 56.5)

  10. Step 900

    900

    #61350F

    oklch(37.8% 0.08 56.9)

  11. Step 950

    950

    #391F0B

    oklch(27% 0.051 55.8)

Export this scale for Tailwind in the Tailwind colors tool

#EBCBB5 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CDB40.033
Deuteranopia (no green cones)#DCD4B50.030
Tritanopia (no blue cones)#F5C5C50.034
Achromatopsia (no color)#D1D1D10.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBCBB5

    #EBCBB5

    oklch(86.3% 0.047 56.5)

  • #B6D8ED

    #B6D8ED

    oklch(86.4% 0.046 235.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBCBB5

    #EBCBB5

    oklch(86.3% 0.047 56.5)

  • #F0C7C2

    #F0C7C2

    oklch(86.4% 0.047 26.2)

  • #E0D1B0

    #E0D1B0

    oklch(86.4% 0.047 86.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBCBB5

    #EBCBB5

    oklch(86.3% 0.047 56.5)

  • #AFDBE2

    #AFDBE2

    oklch(86.3% 0.047 208.2)

  • #C4D2F2

    #C4D2F2

    oklch(86.3% 0.047 266.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBCBB5

    #EBCBB5

    oklch(86.3% 0.047 56.5)

  • #B3DDD1

    #B3DDD1

    oklch(86.4% 0.047 175.9)

  • #D5CCEE

    #D5CCEE

    oklch(86.3% 0.048 297.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBCBB5

    #EBCBB5

    oklch(86.3% 0.047 56.5)

  • #BFDBC0

    #BFDBC0

    oklch(86.3% 0.047 146.1)

  • #B6D8ED

    #B6D8ED

    oklch(86.4% 0.046 235.2)

  • #E3C8E3

    #E3C8E3

    oklch(86.4% 0.047 326)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBCBB5, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBCBB5 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.