#EBCAB4

Closest named color: Pale Oak (#DBCFB0). oklch(86.1% 0.048 55.7), rgb(235, 202, 180).

Aa

Black text reads best on this color (13.63:1).

About this color

#EBCAB4 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.048 and its hue 56°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.027 away. Black text reads best on it, at 13.63:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.048)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.63:1
White text1.53:1

Values

HEX#EBCAB4
RGBrgb(235, 202, 180)
HSLhsl(24, 58%, 81%)
OKLCHoklch(86.1% 0.048 55.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBCAB4 1.53:1 Fails Lc -28.2 Dividers and decoration only
Black text on #EBCAB4 13.63:1 AAA Lc 78.9 Fine for body text
#EBCAB4 text on white 1.53:1 Fails Lc 24.9 Dividers and decoration only
#EBCAB4 text on black 13.63:1 AAA Lc -78.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F4E7DF

    oklch(93.6% 0.018 54)

  3. Step 200

    200 (this color)

    #EBCAB4

    oklch(86.1% 0.048 55.7)

  4. Step 300

    300

    #E1B79B

    oklch(81% 0.062 55.4)

  5. Step 400

    400

    #D09063

    oklch(70.7% 0.098 55.5)

  6. Step 500

    500

    #C27335

    oklch(63.1% 0.125 55.8)

  7. Step 600

    600

    #AE5900

    oklch(55.6% 0.137 55.3)

  8. Step 700

    700

    #934B00

    oklch(49.2% 0.121 55.9)

  9. Step 800

    800

    #793C00

    oklch(42.6% 0.105 55.3)

  10. Step 900

    900

    #62340E

    oklch(37.7% 0.082 55.4)

  11. Step 950

    950

    #391F0B

    oklch(27% 0.051 55.8)

Export this scale for Tailwind in the Tailwind colors tool

#EBCAB4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CCB30.034
Deuteranopia (no green cones)#DBD3B40.031
Tritanopia (no blue cones)#F5C4C40.034
Achromatopsia (no color)#D0D0D00.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBCAB4

    #EBCAB4

    oklch(86.1% 0.048 55.7)

  • #B4D7ED

    #B4D7ED

    oklch(86.1% 0.048 235.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBCAB4

    #EBCAB4

    oklch(86.1% 0.048 55.7)

  • #F0C6C1

    #F0C6C1

    oklch(86.2% 0.049 26.1)

  • #E0D0AE

    #E0D0AE

    oklch(86.2% 0.049 85.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBCAB4

    #EBCAB4

    oklch(86.1% 0.048 55.7)

  • #AEDBE1

    #AEDBE1

    oklch(86.2% 0.047 206.3)

  • #C3D2F2

    #C3D2F2

    oklch(86.3% 0.047 265.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBCAB4

    #EBCAB4

    oklch(86.1% 0.048 55.7)

  • #B1DCD0

    #B1DCD0

    oklch(86.1% 0.048 176.3)

  • #D3CCEE

    #D3CCEE

    oklch(86.2% 0.047 294.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBCAB4

    #EBCAB4

    oklch(86.1% 0.048 55.7)

  • #BEDABF

    #BEDABF

    oklch(86% 0.047 146.1)

  • #B4D7ED

    #B4D7ED

    oklch(86.1% 0.048 235.7)

  • #E2C7E3

    #E2C7E3

    oklch(86.1% 0.048 324.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBCAB4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBCAB4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.