#EBCAA4

Closest named color: Pale Oak (#DBCFB0). oklch(85.8% 0.063 70.8), rgb(235, 202, 164).

Aa

Black text reads best on this color (13.51:1).

About this color

#EBCAA4 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.063 and its hue 71°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.026 away. Black text reads best on it, at 13.51:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.063)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.51:1
White text1.55:1

Values

HEX#EBCAA4
RGBrgb(235, 202, 164)
HSLhsl(32, 64%, 78%)
OKLCHoklch(85.8% 0.063 70.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBCAA4 1.55:1 Fails Lc -28.7 Dividers and decoration only
Black text on #EBCAA4 13.51:1 AAA Lc 78.4 Fine for body text
#EBCAA4 text on white 1.55:1 Fails Lc 25.4 Dividers and decoration only
#EBCAA4 text on black 13.51:1 AAA Lc -77.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EE

    oklch(97% 0.01 67.7)

  2. Step 100

    100

    #F4E8DA

    oklch(93.7% 0.023 71.8)

  3. Step 200

    200 (this color)

    #EBCAA4

    oklch(85.8% 0.063 70.8)

  4. Step 300

    300

    #E2B887

    oklch(80.8% 0.081 70.6)

  5. Step 400

    400

    #D39139

    oklch(70.7% 0.129 70.3)

  6. Step 500

    500

    #BC7900

    oklch(63.1% 0.136 71.1)

  7. Step 600

    600

    #9F6500

    oklch(55.7% 0.12 70.6)

  8. Step 700

    700

    #865400

    oklch(49.1% 0.106 70.2)

  9. Step 800

    800

    #6E4500

    oklch(42.8% 0.092 71.2)

  10. Step 900

    900

    #5C3900

    oklch(37.7% 0.081 71.3)

  11. Step 950

    950

    #382100

    oklch(27.1% 0.058 71.5)

Export this scale for Tailwind in the Tailwind colors tool

#EBCAA4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CBA20.031
Deuteranopia (no green cones)#DED2A50.026
Tritanopia (no blue cones)#F7C2C00.052
Achromatopsia (no color)#CFCFCF0.063

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBCAA4

    #EBCAA4

    oklch(85.8% 0.063 70.8)

  • #B2D4F9

    #B2D4F9

    oklch(85.8% 0.063 250.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBCAA4

    #EBCAA4

    oklch(85.8% 0.063 70.8)

  • #F5C3B1

    #F5C3B1

    oklch(85.7% 0.063 40.7)

  • #D9D2A3

    #D9D2A3

    oklch(85.8% 0.062 100.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBCAA4

    #EBCAA4

    oklch(85.8% 0.063 70.8)

  • #A3DAED

    #A3DAED

    oklch(85.7% 0.062 221.2)

  • #C8CCF9

    #C8CCF9

    oklch(85.7% 0.063 281)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBCAA4

    #EBCAA4

    oklch(85.8% 0.063 70.8)

  • #A0DEDA

    #A0DEDA

    oklch(85.8% 0.063 191)

  • #DDC5EF

    #DDC5EF

    oklch(85.7% 0.063 310.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBCAA4

    #EBCAA4

    oklch(85.8% 0.063 70.8)

  • #ADDEC3

    #ADDEC3

    oklch(85.9% 0.063 160.6)

  • #B2D4F9

    #B2D4F9

    oklch(85.8% 0.063 250.7)

  • #EEC1DD

    #EEC1DD

    oklch(85.8% 0.063 340.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBCAA4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBCAA4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.