#EBCAA1

Closest named color: Pale Oak (#DBCFB0). oklch(85.7% 0.066 72.8), rgb(235, 202, 161).

Aa

Black text reads best on this color (13.49:1).

About this color

#EBCAA1 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.066 and its hue 73°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.027 away. Black text reads best on it, at 13.49:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.066)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.49:1
White text1.55:1

Values

HEX#EBCAA1
RGBrgb(235, 202, 161)
HSLhsl(33, 65%, 78%)
OKLCHoklch(85.7% 0.066 72.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBCAA1 1.55:1 Fails Lc -28.8 Dividers and decoration only
Black text on #EBCAA1 13.49:1 AAA Lc 78.3 Fine for body text
#EBCAA1 text on white 1.55:1 Fails Lc 25.5 Dividers and decoration only
#EBCAA1 text on black 13.49:1 AAA Lc -77.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4ED

    oklch(97% 0.011 71.9)

  2. Step 100

    100

    #F4E8D9

    oklch(93.6% 0.024 73.6)

  3. Step 200

    200 (this color)

    #EBCAA1

    oklch(85.7% 0.066 72.8)

  4. Step 300

    300

    #E2B883

    oklch(80.8% 0.084 72.7)

  5. Step 400

    400

    #D3912D

    oklch(70.6% 0.135 72.6)

  6. Step 500

    500

    #BA7A00

    oklch(63.1% 0.135 72.7)

  7. Step 600

    600

    #9D6600

    oklch(55.6% 0.119 72.5)

  8. Step 700

    700

    #845500

    oklch(49% 0.105 72.4)

  9. Step 800

    800

    #6D4600

    oklch(42.8% 0.091 73.1)

  10. Step 900

    900

    #5B3900

    oklch(37.6% 0.08 72.2)

  11. Step 950

    950

    #372100

    oklch(27% 0.057 72.9)

Export this scale for Tailwind in the Tailwind colors tool

#EBCAA1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CB9E0.031
Deuteranopia (no green cones)#DED2A20.026
Tritanopia (no blue cones)#F7C2BF0.054
Achromatopsia (no color)#CFCFCF0.066

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBCAA1

    #EBCAA1

    oklch(85.7% 0.066 72.8)

  • #B2D3FB

    #B2D3FB

    oklch(85.6% 0.066 253.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBCAA1

    #EBCAA1

    oklch(85.7% 0.066 72.8)

  • #F6C3AE

    #F6C3AE

    oklch(85.7% 0.065 43.5)

  • #D8D2A1

    #D8D2A1

    oklch(85.6% 0.065 101.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBCAA1

    #EBCAA1

    oklch(85.7% 0.066 72.8)

  • #A1DAF0

    #A1DAF0

    oklch(85.7% 0.066 223.8)

  • #C9CBFB

    #C9CBFB

    oklch(85.6% 0.067 283)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBCAA1

    #EBCAA1

    oklch(85.7% 0.066 72.8)

  • #9DDEDC

    #9DDEDC

    oklch(85.7% 0.066 193.6)

  • #DFC4EF

    #DFC4EF

    oklch(85.7% 0.065 312.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBCAA1

    #EBCAA1

    oklch(85.7% 0.066 72.8)

  • #A9DEC4

    #A9DEC4

    oklch(85.7% 0.066 163.4)

  • #B2D3FB

    #B2D3FB

    oklch(85.6% 0.066 253.4)

  • #F0C0DC

    #F0C0DC

    oklch(85.8% 0.066 342.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBCAA1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBCAA1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.