#EBC9AF

Closest named color: Pale Oak (#DBCFB0). oklch(85.8% 0.052 59.4), rgb(235, 201, 175).

Aa

Black text reads best on this color (13.50:1).

About this color

#EBC9AF is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.052 and its hue 59°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.026 away. Black text reads best on it, at 13.50:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.052)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.50:1
White text1.55:1

Values

HEX#EBC9AF
RGBrgb(235, 201, 175)
HSLhsl(26, 60%, 80%)
OKLCHoklch(85.8% 0.052 59.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBC9AF 1.55:1 Fails Lc -28.8 Dividers and decoration only
Black text on #EBC9AF 13.50:1 AAA Lc 78.3 Fine for body text
#EBC9AF text on white 1.55:1 Fails Lc 25.4 Dividers and decoration only
#EBC9AF text on black 13.50:1 AAA Lc -77.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F4E7DD

    oklch(93.6% 0.02 60.2)

  3. Step 200

    200 (this color)

    #EBC9AF

    oklch(85.8% 0.052 59.4)

  4. Step 300

    300

    #E2B796

    oklch(80.9% 0.067 59.1)

  5. Step 400

    400

    #D29059

    oklch(70.8% 0.107 59.6)

  6. Step 500

    500

    #C57220

    oklch(63.2% 0.137 59.2)

  7. Step 600

    600

    #AA5D00

    oklch(55.7% 0.131 59.4)

  8. Step 700

    700

    #8F4D00

    oklch(49% 0.116 59.2)

  9. Step 800

    800

    #763F00

    oklch(42.7% 0.101 59.7)

  10. Step 900

    900

    #633400

    oklch(37.8% 0.089 59.7)

  11. Step 950

    950

    #3A1F05

    oklch(27% 0.056 60.5)

Export this scale for Tailwind in the Tailwind colors tool

#EBC9AF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CBAD0.035
Deuteranopia (no green cones)#DBD2AF0.031
Tritanopia (no blue cones)#F6C2C20.040
Achromatopsia (no color)#CFCFCF0.052

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBC9AF

    #EBC9AF

    oklch(85.8% 0.052 59.4)

  • #B2D6F0

    #B2D6F0

    oklch(85.9% 0.053 239.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBC9AF

    #EBC9AF

    oklch(85.8% 0.052 59.4)

  • #F1C4BD

    #F1C4BD

    oklch(85.8% 0.053 28.5)

  • #DECFAA

    #DECFAA

    oklch(85.7% 0.052 88.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBC9AF

    #EBC9AF

    oklch(85.8% 0.052 59.4)

  • #A9DAE3

    #A9DAE3

    oklch(85.7% 0.052 210)

  • #C2D0F4

    #C2D0F4

    oklch(85.9% 0.052 268.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBC9AF

    #EBC9AF

    oklch(85.8% 0.052 59.4)

  • #ACDCD1

    #ACDCD1

    oklch(85.8% 0.052 179.4)

  • #D5C9EE

    #D5C9EE

    oklch(85.7% 0.052 300.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBC9AF

    #EBC9AF

    oklch(85.8% 0.052 59.4)

  • #B9DBBE

    #B9DBBE

    oklch(85.9% 0.054 149.3)

  • #B2D6F0

    #B2D6F0

    oklch(85.9% 0.053 239.6)

  • #E5C5E1

    #E5C5E1

    oklch(85.9% 0.052 330.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBC9AF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBC9AF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.