#EBC8AF

Closest named color: Pale Oak (#DBCFB0). oklch(85.6% 0.052 57.5), rgb(235, 200, 175).

Aa

Black text reads best on this color (13.41:1).

About this color

#EBC8AF is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.052 and its hue 57°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.028 away. Black text reads best on it, at 13.41:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.052)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.41:1
White text1.56:1

Values

HEX#EBC8AF
RGBrgb(235, 200, 175)
HSLhsl(25, 60%, 80%)
OKLCHoklch(85.6% 0.052 57.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBC8AF 1.56:1 Fails Lc -29.2 Dividers and decoration only
Black text on #EBC8AF 13.41:1 AAA Lc 77.9 Fine for body text
#EBC8AF text on white 1.56:1 Fails Lc 25.8 Dividers and decoration only
#EBC8AF text on black 13.41:1 AAA Lc -77.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F4E7DE

    oklch(93.6% 0.019 57.2)

  3. Step 200

    200 (this color)

    #EBC8AF

    oklch(85.6% 0.052 57.5)

  4. Step 300

    300

    #E3B696

    oklch(80.9% 0.068 57)

  5. Step 400

    400

    #D38F5B

    oklch(70.7% 0.107 57.3)

  6. Step 500

    500

    #C67124

    oklch(63.1% 0.137 57.4)

  7. Step 600

    600

    #AC5B00

    oklch(55.6% 0.134 57.3)

  8. Step 700

    700

    #914C00

    oklch(49.1% 0.118 57.5)

  9. Step 800

    800

    #783E00

    oklch(42.9% 0.103 57.6)

  10. Step 900

    900

    #643302

    oklch(37.7% 0.09 57.3)

  11. Step 950

    950

    #3B1E06

    oklch(27% 0.057 56.5)

Export this scale for Tailwind in the Tailwind colors tool

#EBC8AF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D2CAAD0.036
Deuteranopia (no green cones)#DAD2AF0.034
Tritanopia (no blue cones)#F6C1C10.039
Achromatopsia (no color)#CFCFCF0.052

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBC8AF

    #EBC8AF

    oklch(85.6% 0.052 57.5)

  • #B1D6EE

    #B1D6EE

    oklch(85.7% 0.051 236.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBC8AF

    #EBC8AF

    oklch(85.6% 0.052 57.5)

  • #F0C4BD

    #F0C4BD

    oklch(85.7% 0.051 28.7)

  • #DECEA9

    #DECEA9

    oklch(85.5% 0.052 87.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBC8AF

    #EBC8AF

    oklch(85.6% 0.052 57.5)

  • #A8DAE1

    #A8DAE1

    oklch(85.6% 0.053 206.8)

  • #C1CFF3

    #C1CFF3

    oklch(85.6% 0.052 268.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBC8AF

    #EBC8AF

    oklch(85.6% 0.052 57.5)

  • #ACDCCF

    #ACDCCF

    oklch(85.7% 0.053 176.6)

  • #D3C9EE

    #D3C9EE

    oklch(85.6% 0.052 297.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBC8AF

    #EBC8AF

    oklch(85.6% 0.052 57.5)

  • #BADABD

    #BADABD

    oklch(85.7% 0.052 147.7)

  • #B1D6EE

    #B1D6EE

    oklch(85.7% 0.051 236.6)

  • #E3C4E2

    #E3C4E2

    oklch(85.6% 0.053 327)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBC8AF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBC8AF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.