#EBC688

Closest named color: Sand (#E2CA76). oklch(84.5% 0.09 80), rgb(235, 198, 136).

Aa

Black text reads best on this color (12.96:1).

About this color

#EBC688 is a light, moderately saturated orange. In OKLCH its lightness is 84%, its chroma 0.090 and its hue 80°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.030 away. Black text reads best on it, at 12.96:1.

Hue familyOranges
Lightnesslight (84%)
Chromamoderately saturated (0.090)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text12.96:1
White text1.61:1

Values

HEX#EBC688
RGBrgb(235, 198, 136)
HSLhsl(38, 71%, 73%)
OKLCHoklch(84.5% 0.09 80)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBC688 1.61:1 Fails Lc -31.3 Non-text elements, placeholder text
Black text on #EBC688 12.96:1 AAA Lc 76.1 Fine for body text
#EBC688 text on white 1.61:1 Fails Lc 27.7 Dividers and decoration only
#EBC688 text on black 12.96:1 AAA Lc -75.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #FAF5ED

    oklch(97.2% 0.012 79.8)

  2. Step 100

    100

    #F3E8D7

    oklch(93.5% 0.026 78.9)

  3. Step 200

    200

    #EBD6B5

    oklch(88.5% 0.05 79.1)

  4. Step 300

    300 (this color)

    #EBC688

    oklch(84.5% 0.09 80)

  5. Step 400

    400

    #CF9510

    oklch(70.8% 0.144 80.1)

  6. Step 500

    500

    #B27F00

    oklch(63.1% 0.131 80.3)

  7. Step 600

    600

    #966A00

    oklch(55.5% 0.115 79.9)

  8. Step 700

    700

    #7F5900

    oklch(49.2% 0.102 79.8)

  9. Step 800

    800

    #684800

    oklch(42.6% 0.088 79.5)

  10. Step 900

    900

    #573C00

    oklch(37.7% 0.078 80.1)

  11. Step 950

    950

    #352300

    oklch(27.1% 0.056 79.9)

Export this scale for Tailwind in the Tailwind colors tool

#EBC688 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6C6830.032
Deuteranopia (no green cones)#DFCF8A0.027
Tritanopia (no blue cones)#FABBB60.078
Achromatopsia (no color)#CBCBCB0.090

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBC688

    #EBC688

    oklch(84.5% 0.09 80)

  • #AFCDFF

    #AFCDFF

    oklch(84.4% 0.077 260.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBC688

    #EBC688

    oklch(84.5% 0.09 80)

  • #FCBB97

    #FCBB97

    oklch(84.3% 0.09 50.1)

  • #CFD28D

    #CFD28D

    oklch(84.5% 0.09 110.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBC688

    #EBC688

    oklch(84.5% 0.09 80)

  • #8DD7FC

    #8DD7FC

    oklch(84.4% 0.09 230.9)

  • #CBC3FF

    #CBC3FF

    oklch(84.4% 0.083 290.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBC688

    #EBC688

    oklch(84.5% 0.09 80)

  • #80DEE3

    #80DEE3

    oklch(84.4% 0.09 200)

  • #E6B9F1

    #E6B9F1

    oklch(84.3% 0.09 319.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBC688

    #EBC688

    oklch(84.5% 0.09 80)

  • #8EDFC3

    #8EDFC3

    oklch(84.4% 0.089 170.2)

  • #AFCDFF

    #AFCDFF

    oklch(84.4% 0.077 260.5)

  • #FAB4D4

    #FAB4D4

    oklch(84.4% 0.09 350.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBC688, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBC688 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.