#EBC4B2

Closest named color: Pale Oak (#DBCFB0). oklch(84.9% 0.051 46.2), rgb(235, 196, 178).

Aa

Black text reads best on this color (13.07:1).

About this color

#EBC4B2 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.051 and its hue 46°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.036 away. Black text reads best on it, at 13.07:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.051)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.07:1
White text1.60:1

Values

HEX#EBC4B2
RGBrgb(235, 196, 178)
HSLhsl(19, 59%, 81%)
OKLCHoklch(84.9% 0.051 46.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBC4B2 1.60:1 Fails Lc -30.8 Non-text elements, placeholder text
Black text on #EBC4B2 13.07:1 AAA Lc 76.5 Fine for body text
#EBC4B2 text on white 1.60:1 Fails Lc 27.3 Dividers and decoration only
#EBC4B2 text on black 13.07:1 AAA Lc -75.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4F1

    oklch(97.2% 0.009 44.9)

  2. Step 100

    100

    #F5E6DF

    oklch(93.5% 0.019 46.8)

  3. Step 200

    200 (this color)

    #EBC4B2

    oklch(84.9% 0.051 46.2)

  4. Step 300

    300

    #E5B49D

    oklch(80.8% 0.065 46.4)

  5. Step 400

    400

    #D78B67

    oklch(70.7% 0.106 45.9)

  6. Step 500

    500

    #CA6C3C

    oklch(63.1% 0.134 46.1)

  7. Step 600

    600

    #B55215

    oklch(55.6% 0.145 46.5)

  8. Step 700

    700

    #9C4204

    oklch(49.2% 0.135 46.4)

  9. Step 800

    800

    #7F370B

    oklch(42.8% 0.112 46.3)

  10. Step 900

    900

    #663013

    oklch(37.6% 0.088 46.3)

  11. Step 950

    950

    #3C1D0D

    oklch(27% 0.055 46.6)

Export this scale for Tailwind in the Tailwind colors tool

#EBC4B2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#CEC7B10.042
Deuteranopia (no green cones)#D7CFB20.039
Tritanopia (no blue cones)#F6BEBF0.032
Achromatopsia (no color)#CCCCCC0.051

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBC4B2

    #EBC4B2

    oklch(84.9% 0.051 46.2)

  • #ABD5E7

    #ABD5E7

    oklch(84.9% 0.051 225.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBC4B2

    #EBC4B2

    oklch(84.9% 0.051 46.2)

  • #EDC1C2

    #EDC1C2

    oklch(85% 0.05 16.7)

  • #E1CAA9

    #E1CAA9

    oklch(85% 0.051 76.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBC4B2

    #EBC4B2

    oklch(84.9% 0.051 46.2)

  • #A7D8D8

    #A7D8D8

    oklch(84.8% 0.051 196.2)

  • #B8D0EF

    #B8D0EF

    oklch(85% 0.051 254.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBC4B2

    #EBC4B2

    oklch(84.9% 0.051 46.2)

  • #AFD9C6

    #AFD9C6

    oklch(85% 0.051 165.9)

  • #CAC9EE

    #CAC9EE

    oklch(84.9% 0.051 286.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBC4B2

    #EBC4B2

    oklch(84.9% 0.051 46.2)

  • #BFD6B5

    #BFD6B5

    oklch(85% 0.051 136.2)

  • #ABD5E7

    #ABD5E7

    oklch(84.9% 0.051 225.9)

  • #DBC4E4

    #DBC4E4

    oklch(84.9% 0.05 316.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBC4B2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBC4B2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.