#EAD2B5

Closest named color: Pale Oak (#DBCFB0). oklch(87.6% 0.047 72.4), rgb(234, 210, 181).

Aa

Black text reads best on this color (14.38:1).

About this color

#EAD2B5 is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.047 and its hue 72°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.024 away. Black text reads best on it, at 14.38:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.047)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.38:1
White text1.45:1

Values

HEX#EAD2B5
RGBrgb(234, 210, 181)
HSLhsl(33, 56%, 81%)
OKLCHoklch(87.6% 0.047 72.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EAD2B5 1.45:1 Fails Lc -24.8 Dividers and decoration only
Black text on #EAD2B5 14.38:1 AAA Lc 81.9 Fine for body text
#EAD2B5 text on white 1.45:1 Fails Lc 21.8 Dividers and decoration only
#EAD2B5 text on black 14.38:1 AAA Lc -81.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5F0

    oklch(97.2% 0.008 73.7)

  2. Step 100

    100

    #F1E8DD

    oklch(93.5% 0.018 73.1)

  3. Step 200

    200 (this color)

    #EAD2B5

    oklch(87.6% 0.047 72.4)

  4. Step 300

    300

    #D9BB96

    oklch(80.9% 0.06 72.6)

  5. Step 400

    400

    #C6975A

    oklch(70.8% 0.097 72.4)

  6. Step 500

    500

    #B77C21

    oklch(63.2% 0.124 72.5)

  7. Step 600

    600

    #9D6600

    oklch(55.6% 0.119 72.5)

  8. Step 700

    700

    #845500

    oklch(49% 0.105 72.4)

  9. Step 800

    800

    #6D4500

    oklch(42.6% 0.091 72)

  10. Step 900

    900

    #5B3900

    oklch(37.6% 0.08 72.2)

  11. Step 950

    950

    #362205

    oklch(27.1% 0.052 72.4)

Export this scale for Tailwind in the Tailwind colors tool

#EAD2B5 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD2B30.022
Deuteranopia (no green cones)#E1D8B60.019
Tritanopia (no blue cones)#F4CCCA0.040
Achromatopsia (no color)#D6D6D60.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EAD2B5

    #EAD2B5

    oklch(87.6% 0.047 72.4)

  • #C1D9F5

    #C1D9F5

    oklch(87.6% 0.047 252.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EAD2B5

    #EAD2B5

    oklch(87.6% 0.047 72.4)

  • #F2CDBE

    #F2CDBE

    oklch(87.6% 0.047 43.3)

  • #DCD8B5

    #DCD8B5

    oklch(87.6% 0.047 101.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EAD2B5

    #EAD2B5

    oklch(87.6% 0.047 72.4)

  • #B5DEED

    #B5DEED

    oklch(87.6% 0.048 222.1)

  • #D1D3F5

    #D1D3F5

    oklch(87.6% 0.047 282.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EAD2B5

    #EAD2B5

    oklch(87.6% 0.047 72.4)

  • #B3E1DE

    #B3E1DE

    oklch(87.7% 0.048 191.4)

  • #E1CEED

    #E1CEED

    oklch(87.6% 0.047 312.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EAD2B5

    #EAD2B5

    oklch(87.6% 0.047 72.4)

  • #BCE0CD

    #BCE0CD

    oklch(87.5% 0.046 162.3)

  • #C1D9F5

    #C1D9F5

    oklch(87.6% 0.047 252.4)

  • #EDCBDF

    #EDCBDF

    oklch(87.7% 0.046 342)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EAD2B5, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EAD2B5 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.