#EAD0B3

Closest named color: Pale Oak (#DBCFB0). oklch(87.2% 0.048 70.2), rgb(234, 208, 179).

Aa

Black text reads best on this color (14.17:1).

About this color

#EAD0B3 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.048 and its hue 70°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.022 away. Black text reads best on it, at 14.17:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.048)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.17:1
White text1.48:1

Values

HEX#EAD0B3
RGBrgb(234, 208, 179)
HSLhsl(32, 57%, 81%)
OKLCHoklch(87.2% 0.048 70.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EAD0B3 1.48:1 Fails Lc -25.8 Dividers and decoration only
Black text on #EAD0B3 14.17:1 AAA Lc 81.0 Fine for body text
#EAD0B3 text on white 1.48:1 Fails Lc 22.7 Dividers and decoration only
#EAD0B3 text on black 14.17:1 AAA Lc -80.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5F0

    oklch(97.2% 0.008 73.7)

  2. Step 100

    100

    #F2E8DD

    oklch(93.6% 0.018 70.2)

  3. Step 200

    200 (this color)

    #EAD0B3

    oklch(87.2% 0.048 70.2)

  4. Step 300

    300

    #DBBA95

    oklch(80.8% 0.062 70)

  5. Step 400

    400

    #C89558

    oklch(70.6% 0.099 70)

  6. Step 500

    500

    #BA7A1D

    oklch(63.2% 0.127 70.1)

  7. Step 600

    600

    #9F6500

    oklch(55.7% 0.12 70.6)

  8. Step 700

    700

    #865400

    oklch(49.1% 0.106 70.2)

  9. Step 800

    800

    #6E4400

    oklch(42.6% 0.092 70.1)

  10. Step 900

    900

    #5D3800

    oklch(37.7% 0.082 69.1)

  11. Step 950

    950

    #372105

    oklch(27% 0.053 68.7)

Export this scale for Tailwind in the Tailwind colors tool

#EAD0B3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9D1B10.025
Deuteranopia (no green cones)#E0D7B40.022
Tritanopia (no blue cones)#F4CAC80.040
Achromatopsia (no color)#D4D4D40.049

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EAD0B3

    #EAD0B3

    oklch(87.2% 0.048 70.2)

  • #BED8F4

    #BED8F4

    oklch(87.2% 0.048 250.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EAD0B3

    #EAD0B3

    oklch(87.2% 0.048 70.2)

  • #F2CBBD

    #F2CBBD

    oklch(87.2% 0.048 40.7)

  • #DCD6B2

    #DCD6B2

    oklch(87.2% 0.048 99.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EAD0B3

    #EAD0B3

    oklch(87.2% 0.048 70.2)

  • #B2DDEB

    #B2DDEB

    oklch(87.2% 0.049 219.6)

  • #CED2F5

    #CED2F5

    oklch(87.2% 0.048 280.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EAD0B3

    #EAD0B3

    oklch(87.2% 0.048 70.2)

  • #B1E0DC

    #B1E0DC

    oklch(87.3% 0.049 189.9)

  • #DFCDED

    #DFCDED

    oklch(87.3% 0.048 310.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EAD0B3

    #EAD0B3

    oklch(87.2% 0.048 70.2)

  • #BADFCA

    #BADFCA

    oklch(87.1% 0.048 160.4)

  • #BED8F4

    #BED8F4

    oklch(87.2% 0.048 250.3)

  • #ECC9DF

    #ECC9DF

    oklch(87.2% 0.049 340.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EAD0B3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EAD0B3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.