#EACFC3

Closest named color: Pale Oak (#DBCFB0). oklch(87.4% 0.035 45.5), rgb(234, 207, 195).

Aa

Black text reads best on this color (14.21:1).

About this color

#EACFC3 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.035 and its hue 45°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.035 away. Black text reads best on it, at 14.21:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.035)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.21:1
White text1.47:1

Values

HEX#EACFC3
RGBrgb(234, 207, 195)
HSLhsl(18, 48%, 84%)
OKLCHoklch(87.4% 0.035 45.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EACFC3 1.47:1 Fails Lc -25.6 Dividers and decoration only
Black text on #EACFC3 14.21:1 AAA Lc 81.2 Fine for body text
#EACFC3 text on white 1.47:1 Fails Lc 22.6 Dividers and decoration only
#EACFC3 text on black 14.21:1 AAA Lc -80.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F2

    oklch(97% 0.006 43.3)

  2. Step 100

    100

    #F2E7E3

    oklch(93.6% 0.013 41.2)

  3. Step 200

    200 (this color)

    #EACFC3

    oklch(87.4% 0.035 45.5)

  4. Step 300

    300

    #DAB8A9

    oklch(80.8% 0.045 45.2)

  5. Step 400

    400

    #C7937C

    oklch(70.7% 0.071 44.9)

  6. Step 500

    500

    #B7785A

    oklch(63.1% 0.09 46.1)

  7. Step 600

    600

    #A35F40

    oklch(55.6% 0.099 44.7)

  8. Step 700

    700

    #8B4E32

    oklch(49% 0.092 44.7)

  9. Step 800

    800

    #71412A

    oklch(42.8% 0.076 45.7)

  10. Step 900

    900

    #5C3726

    oklch(37.7% 0.06 45.2)

  11. Step 950

    950

    #362017

    oklch(26.9% 0.038 43)

Export this scale for Tailwind in the Tailwind colors tool

#EACFC3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6D1C20.028
Deuteranopia (no green cones)#DCD6C30.025
Tritanopia (no blue cones)#F2CBCC0.022
Achromatopsia (no color)#D4D4D40.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EACFC3

    #EACFC3

    oklch(87.4% 0.035 45.5)

  • #BEDBE7

    #BEDBE7

    oklch(87.4% 0.035 224.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EACFC3

    #EACFC3

    oklch(87.4% 0.035 45.5)

  • #EBCDCE

    #EBCDCE

    oklch(87.4% 0.034 15.5)

  • #E3D3BD

    #E3D3BD

    oklch(87.4% 0.035 75.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EACFC3

    #EACFC3

    oklch(87.4% 0.035 45.5)

  • #BCDDDD

    #BCDDDD

    oklch(87.4% 0.035 196.5)

  • #C7D7ED

    #C7D7ED

    oklch(87.4% 0.035 256.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EACFC3

    #EACFC3

    oklch(87.4% 0.035 45.5)

  • #C1DDD0

    #C1DDD0

    oklch(87.3% 0.035 165.9)

  • #D3D3EC

    #D3D3EC

    oklch(87.5% 0.034 285.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EACFC3

    #EACFC3

    oklch(87.4% 0.035 45.5)

  • #CCDBC5

    #CCDBC5

    oklch(87.4% 0.034 135.5)

  • #BEDBE7

    #BEDBE7

    oklch(87.4% 0.035 224.7)

  • #DECFE5

    #DECFE5

    oklch(87.3% 0.034 315.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EACFC3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EACFC3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.