#EACFA3

Closest named color: Vanilla (#E9D8A6). oklch(86.6% 0.065 79.8), rgb(234, 207, 163).

Aa

Black text reads best on this color (13.95:1).

About this color

#EACFA3 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.065 and its hue 80°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.022 away. Black text reads best on it, at 13.95:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.065)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text13.95:1
White text1.50:1

Values

HEX#EACFA3
RGBrgb(234, 207, 163)
HSLhsl(37, 63%, 78%)
OKLCHoklch(86.6% 0.065 79.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EACFA3 1.50:1 Fails Lc -26.8 Dividers and decoration only
Black text on #EACFA3 13.95:1 AAA Lc 80.1 Fine for body text
#EACFA3 text on white 1.50:1 Fails Lc 23.6 Dividers and decoration only
#EACFA3 text on black 13.95:1 AAA Lc -79.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5ED

    oklch(97.1% 0.011 84.6)

  2. Step 100

    100

    #F3E8D8

    oklch(93.5% 0.024 77.5)

  3. Step 200

    200 (this color)

    #EACFA3

    oklch(86.6% 0.065 79.8)

  4. Step 300

    300

    #DDBB82

    oklch(80.9% 0.084 80)

  5. Step 400

    400

    #CC9629

    oklch(70.7% 0.134 80)

  6. Step 500

    500

    #B37F00

    oklch(63.2% 0.131 79.8)

  7. Step 600

    600

    #966A00

    oklch(55.5% 0.115 79.9)

  8. Step 700

    700

    #7F5900

    oklch(49.2% 0.102 79.8)

  9. Step 800

    800

    #684800

    oklch(42.6% 0.088 79.5)

  10. Step 900

    900

    #573C00

    oklch(37.7% 0.078 80.1)

  11. Step 950

    950

    #352300

    oklch(27.1% 0.056 79.9)

Export this scale for Tailwind in the Tailwind colors tool

#EACFA3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBCFA00.022
Deuteranopia (no green cones)#E1D5A40.019
Tritanopia (no blue cones)#F6C7C30.057
Achromatopsia (no color)#D2D2D20.065

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EACFA3

    #EACFA3

    oklch(86.6% 0.065 79.8)

  • #BAD5FF

    #BAD5FF

    oklch(86.7% 0.065 259.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EACFA3

    #EACFA3

    oklch(86.6% 0.065 79.8)

  • #F7C7AD

    #F7C7AD

    oklch(86.5% 0.065 49.9)

  • #D5D7A6

    #D5D7A6

    oklch(86.5% 0.065 109.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EACFA3

    #EACFA3

    oklch(86.6% 0.065 79.8)

  • #A7DCF6

    #A7DCF6

    oklch(86.7% 0.065 229.6)

  • #D2CDFC

    #D2CDFC

    oklch(86.8% 0.065 289.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EACFA3

    #EACFA3

    oklch(86.6% 0.065 79.8)

  • #A0E1E4

    #A0E1E4

    oklch(86.7% 0.065 199.6)

  • #E7C6EE

    #E7C6EE

    oklch(86.7% 0.065 320.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EACFA3

    #EACFA3

    oklch(86.6% 0.065 79.8)

  • #A9E2CC

    #A9E2CC

    oklch(86.8% 0.066 169)

  • #BAD5FF

    #BAD5FF

    oklch(86.7% 0.065 259.1)

  • #F5C2D9

    #F5C2D9

    oklch(86.6% 0.065 349.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EACFA3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EACFA3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.