#EACDBE

Closest named color: Pale Oak (#DBCFB0). oklch(86.9% 0.039 49.1), rgb(234, 205, 190).

Aa

Black text reads best on this color (13.97:1).

About this color

#EACDBE is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.039 and its hue 49°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.031 away. Black text reads best on it, at 13.97:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.039)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.97:1
White text1.50:1

Values

HEX#EACDBE
RGBrgb(234, 205, 190)
HSLhsl(20, 51%, 83%)
OKLCHoklch(86.9% 0.039 49.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EACDBE 1.50:1 Fails Lc -26.7 Dividers and decoration only
Black text on #EACDBE 13.97:1 AAA Lc 80.2 Fine for body text
#EACDBE text on white 1.50:1 Fails Lc 23.5 Dividers and decoration only
#EACDBE text on black 13.97:1 AAA Lc -79.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F2

    oklch(97% 0.006 43.3)

  2. Step 100

    100

    #F2E7E2

    oklch(93.5% 0.014 46.2)

  3. Step 200

    200 (this color)

    #EACDBE

    oklch(86.9% 0.039 49.1)

  4. Step 300

    300

    #DCB8A5

    oklch(80.9% 0.049 49.4)

  5. Step 400

    400

    #CA9274

    oklch(70.7% 0.08 49.2)

  6. Step 500

    500

    #BB7650

    oklch(63.1% 0.102 49)

  7. Step 600

    600

    #A65E33

    oklch(55.6% 0.11 49.8)

  8. Step 700

    700

    #8E4D26

    oklch(49.1% 0.102 49.4)

  9. Step 800

    800

    #743F21

    oklch(42.7% 0.086 48.5)

  10. Step 900

    900

    #5E3620

    oklch(37.7% 0.067 48.6)

  11. Step 950

    950

    #372013

    oklch(27% 0.042 49.7)

Export this scale for Tailwind in the Tailwind colors tool

#EACDBE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CFBD0.030
Deuteranopia (no green cones)#DBD5BE0.028
Tritanopia (no blue cones)#F3C8C90.026
Achromatopsia (no color)#D3D3D30.039

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EACDBE

    #EACDBE

    oklch(86.9% 0.039 49.1)

  • #BBD9E8

    #BBD9E8

    oklch(86.8% 0.038 229.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EACDBE

    #EACDBE

    oklch(86.9% 0.039 49.1)

  • #ECCACA

    #ECCACA

    oklch(86.8% 0.038 17.9)

  • #E2D1B8

    #E2D1B8

    oklch(86.8% 0.039 77.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EACDBE

    #EACDBE

    oklch(86.9% 0.039 49.1)

  • #B7DCDD

    #B7DCDD

    oklch(86.8% 0.039 198.5)

  • #C5D5EE

    #C5D5EE

    oklch(86.9% 0.039 259.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EACDBE

    #EACDBE

    oklch(86.9% 0.039 49.1)

  • #BCDCCF

    #BCDCCF

    oklch(86.7% 0.038 168.9)

  • #D2D0EC

    #D2D0EC

    oklch(86.8% 0.038 288.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EACDBE

    #EACDBE

    oklch(86.9% 0.039 49.1)

  • #C7DAC2

    #C7DAC2

    oklch(86.8% 0.038 139.2)

  • #BBD9E8

    #BBD9E8

    oklch(86.8% 0.038 229.4)

  • #DFCCE4

    #DFCCE4

    oklch(86.8% 0.039 319.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EACDBE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EACDBE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.