#EACDB5

Closest named color: Pale Oak (#DBCFB0). oklch(86.6% 0.046 61.8), rgb(234, 205, 181).

Aa

Black text reads best on this color (13.89:1).

About this color

#EACDB5 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.046 and its hue 62°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.024 away. Black text reads best on it, at 13.89:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.046)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.89:1
White text1.51:1

Values

HEX#EACDB5
RGBrgb(234, 205, 181)
HSLhsl(27, 56%, 81%)
OKLCHoklch(86.6% 0.046 61.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EACDB5 1.51:1 Fails Lc -27.0 Dividers and decoration only
Black text on #EACDB5 13.89:1 AAA Lc 79.9 Fine for body text
#EACDB5 text on white 1.51:1 Fails Lc 23.8 Dividers and decoration only
#EACDB5 text on black 13.89:1 AAA Lc -79.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F3E8DF

    oklch(93.7% 0.017 62)

  3. Step 200

    200 (this color)

    #EACDB5

    oklch(86.6% 0.046 61.8)

  4. Step 300

    300

    #DDB99A

    oklch(80.9% 0.059 62.6)

  5. Step 400

    400

    #CB9361

    oklch(70.7% 0.095 62.1)

  6. Step 500

    500

    #BD7732

    oklch(63.2% 0.121 61.8)

  7. Step 600

    600

    #A75F00

    oklch(55.6% 0.128 62.1)

  8. Step 700

    700

    #8D4F00

    oklch(49.1% 0.113 61.8)

  9. Step 800

    800

    #744000

    oklch(42.6% 0.098 61.8)

  10. Step 900

    900

    #5F370C

    oklch(37.8% 0.079 62.2)

  11. Step 950

    950

    #38200A

    oklch(27% 0.05 60.4)

Export this scale for Tailwind in the Tailwind colors tool

#EACDB5 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CEB30.029
Deuteranopia (no green cones)#DDD5B50.027
Tritanopia (no blue cones)#F4C7C60.035
Achromatopsia (no color)#D2D2D20.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EACDB5

    #EACDB5

    oklch(86.6% 0.046 61.8)

  • #B9D8EF

    #B9D8EF

    oklch(86.7% 0.046 240.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EACDB5

    #EACDB5

    oklch(86.6% 0.046 61.8)

  • #F0C9C1

    #F0C9C1

    oklch(86.7% 0.046 31.6)

  • #DED3B1

    #DED3B1

    oklch(86.7% 0.047 92.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EACDB5

    #EACDB5

    oklch(86.6% 0.046 61.8)

  • #B1DCE5

    #B1DCE5

    oklch(86.7% 0.046 211.8)

  • #C8D2F2

    #C8D2F2

    oklch(86.6% 0.046 271.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EACDB5

    #EACDB5

    oklch(86.6% 0.046 61.8)

  • #B3DED5

    #B3DED5

    oklch(86.8% 0.047 181)

  • #D8CDED

    #D8CDED

    oklch(86.7% 0.045 301.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EACDB5

    #EACDB5

    oklch(86.6% 0.046 61.8)

  • #BEDCC4

    #BEDCC4

    oklch(86.6% 0.046 151.2)

  • #B9D8EF

    #B9D8EF

    oklch(86.7% 0.046 240.2)

  • #E6C9E1

    #E6C9E1

    oklch(86.7% 0.045 331.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EACDB5, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EACDB5 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.