#EACDAA

Closest named color: Pale Oak (#DBCFB0). oklch(86.4% 0.057 72.2), rgb(234, 205, 170).

Aa

Black text reads best on this color (13.81:1).

About this color

#EACDAA is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.057 and its hue 72°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.021 away. Black text reads best on it, at 13.81:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.057)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.81:1
White text1.52:1

Values

HEX#EACDAA
RGBrgb(234, 205, 170)
HSLhsl(33, 60%, 79%)
OKLCHoklch(86.4% 0.057 72.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EACDAA 1.52:1 Fails Lc -27.4 Dividers and decoration only
Black text on #EACDAA 13.81:1 AAA Lc 79.6 Fine for body text
#EACDAA text on white 1.52:1 Fails Lc 24.2 Dividers and decoration only
#EACDAA text on black 13.81:1 AAA Lc -79.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF5EE

    oklch(97.2% 0.011 76.6)

  2. Step 100

    100

    #F3E8DB

    oklch(93.6% 0.021 72.1)

  3. Step 200

    200 (this color)

    #EACDAA

    oklch(86.4% 0.057 72.2)

  4. Step 300

    300

    #DEBA8D

    oklch(81% 0.072 72.7)

  5. Step 400

    400

    #CD9446

    oklch(70.7% 0.117 72.4)

  6. Step 500

    500

    #BB7A00

    oklch(63.2% 0.135 72.2)

  7. Step 600

    600

    #9D6600

    oklch(55.6% 0.119 72.5)

  8. Step 700

    700

    #855500

    oklch(49.1% 0.105 71.8)

  9. Step 800

    800

    #6D4500

    oklch(42.6% 0.091 72)

  10. Step 900

    900

    #5B3900

    oklch(37.6% 0.08 72.2)

  11. Step 950

    950

    #372100

    oklch(27% 0.057 72.9)

Export this scale for Tailwind in the Tailwind colors tool

#EACDAA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8CEA80.026
Deuteranopia (no green cones)#DFD4AB0.023
Tritanopia (no blue cones)#F5C6C30.047
Achromatopsia (no color)#D1D1D10.057

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EACDAA

    #EACDAA

    oklch(86.4% 0.057 72.2)

  • #B8D5F7

    #B8D5F7

    oklch(86.3% 0.057 252.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EACDAA

    #EACDAA

    oklch(86.4% 0.057 72.2)

  • #F4C7B5

    #F4C7B5

    oklch(86.4% 0.057 42.9)

  • #D9D4AA

    #D9D4AA

    oklch(86.3% 0.056 101.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EACDAA

    #EACDAA

    oklch(86.4% 0.057 72.2)

  • #AADBED

    #AADBED

    oklch(86.3% 0.056 222.4)

  • #CCCEF7

    #CCCEF7

    oklch(86.3% 0.057 282.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EACDAA

    #EACDAA

    oklch(86.4% 0.057 72.2)

  • #A7DFDC

    #A7DFDC

    oklch(86.4% 0.057 192)

  • #DFC8EE

    #DFC8EE

    oklch(86.4% 0.057 312.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EACDAA

    #EACDAA

    oklch(86.4% 0.057 72.2)

  • #B2DFC7

    #B2DFC7

    oklch(86.5% 0.057 161.6)

  • #B8D5F7

    #B8D5F7

    oklch(86.3% 0.057 252.6)

  • #EEC4DD

    #EEC4DD

    oklch(86.4% 0.058 341.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EACDAA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EACDAA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.