#EACAA1

Closest named color: Pale Oak (#DBCFB0). oklch(85.6% 0.065 73.6), rgb(234, 202, 161).

Aa

Black text reads best on this color (13.46:1).

About this color

#EACAA1 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.065 and its hue 74°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.026 away. Black text reads best on it, at 13.46:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.065)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.46:1
White text1.56:1

Values

HEX#EACAA1
RGBrgb(234, 202, 161)
HSLhsl(34, 63%, 77%)
OKLCHoklch(85.6% 0.065 73.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EACAA1 1.56:1 Fails Lc -29.0 Dividers and decoration only
Black text on #EACAA1 13.46:1 AAA Lc 78.1 Fine for body text
#EACAA1 text on white 1.56:1 Fails Lc 25.6 Dividers and decoration only
#EACAA1 text on black 13.46:1 AAA Lc -77.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4ED

    oklch(97% 0.011 71.9)

  2. Step 100

    100

    #F4E8D9

    oklch(93.6% 0.024 73.6)

  3. Step 200

    200 (this color)

    #EACAA1

    oklch(85.6% 0.065 73.6)

  4. Step 300

    300

    #E2B984

    oklch(81% 0.084 73.3)

  5. Step 400

    400

    #D2922F

    oklch(70.7% 0.134 73.4)

  6. Step 500

    500

    #B97B00

    oklch(63.2% 0.134 73.9)

  7. Step 600

    600

    #9C6700

    oklch(55.7% 0.118 73.9)

  8. Step 700

    700

    #835600

    oklch(49.1% 0.104 74.1)

  9. Step 800

    800

    #6C4600

    oklch(42.7% 0.091 73.9)

  10. Step 900

    900

    #5B3A00

    oklch(37.8% 0.08 73.5)

  11. Step 950

    950

    #372100

    oklch(27% 0.057 72.9)

Export this scale for Tailwind in the Tailwind colors tool

#EACAA1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CB9E0.030
Deuteranopia (no green cones)#DED2A20.025
Tritanopia (no blue cones)#F6C2BF0.055
Achromatopsia (no color)#CFCFCF0.065

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EACAA1

    #EACAA1

    oklch(85.6% 0.065 73.6)

  • #B3D3FA

    #B3D3FA

    oklch(85.7% 0.064 253.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EACAA1

    #EACAA1

    oklch(85.6% 0.065 73.6)

  • #F5C3AE

    #F5C3AE

    oklch(85.6% 0.064 43.9)

  • #D7D2A1

    #D7D2A1

    oklch(85.6% 0.065 102.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EACAA1

    #EACAA1

    oklch(85.6% 0.065 73.6)

  • #A1DAEF

    #A1DAEF

    oklch(85.6% 0.065 222.7)

  • #CACBFA

    #CACBFA

    oklch(85.7% 0.065 284)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EACAA1

    #EACAA1

    oklch(85.6% 0.065 73.6)

  • #9DDEDC

    #9DDEDC

    oklch(85.7% 0.066 193.6)

  • #DFC4EE

    #DFC4EE

    oklch(85.6% 0.064 313.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EACAA1

    #EACAA1

    oklch(85.6% 0.065 73.6)

  • #A9DEC4

    #A9DEC4

    oklch(85.7% 0.066 163.4)

  • #B3D3FA

    #B3D3FA

    oklch(85.7% 0.064 253.6)

  • #EFBFDB

    #EFBFDB

    oklch(85.5% 0.066 342.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EACAA1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EACAA1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.