#EAC7AF

Closest named color: Pale Oak (#DBCFB0). oklch(85.3% 0.051 56.4), rgb(234, 199, 175).

Aa

Black text reads best on this color (13.28:1).

About this color

#EAC7AF is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.051 and its hue 56°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.028 away. Black text reads best on it, at 13.28:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.051)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.28:1
White text1.58:1

Values

HEX#EAC7AF
RGBrgb(234, 199, 175)
HSLhsl(24, 58%, 80%)
OKLCHoklch(85.3% 0.051 56.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EAC7AF 1.58:1 Fails Lc -29.8 Dividers and decoration only
Black text on #EAC7AF 13.28:1 AAA Lc 77.4 Fine for body text
#EAC7AF text on white 1.58:1 Fails Lc 26.4 Dividers and decoration only
#EAC7AF text on black 13.28:1 AAA Lc -76.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F4E7DE

    oklch(93.6% 0.019 57.2)

  3. Step 200

    200 (this color)

    #EAC7AF

    oklch(85.3% 0.051 56.4)

  4. Step 300

    300

    #E3B698

    oklch(80.9% 0.066 55.3)

  5. Step 400

    400

    #D38F5D

    oklch(70.8% 0.106 56.4)

  6. Step 500

    500

    #C67129

    oklch(63.2% 0.135 56.3)

  7. Step 600

    600

    #AD5A00

    oklch(55.6% 0.136 56.3)

  8. Step 700

    700

    #924B00

    oklch(49.1% 0.12 56.3)

  9. Step 800

    800

    #783D00

    oklch(42.7% 0.104 56.7)

  10. Step 900

    900

    #643305

    oklch(37.8% 0.088 56.3)

  11. Step 950

    950

    #3B1E07

    oklch(27% 0.057 55.6)

Export this scale for Tailwind in the Tailwind colors tool

#EAC7AF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D1C9AD0.036
Deuteranopia (no green cones)#D9D1AF0.034
Tritanopia (no blue cones)#F5C1C00.036
Achromatopsia (no color)#CECECE0.051

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EAC7AF

    #EAC7AF

    oklch(85.3% 0.051 56.4)

  • #B0D5ED

    #B0D5ED

    oklch(85.4% 0.052 236.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EAC7AF

    #EAC7AF

    oklch(85.3% 0.051 56.4)

  • #EFC3BD

    #EFC3BD

    oklch(85.4% 0.051 27.2)

  • #DECDA9

    #DECDA9

    oklch(85.3% 0.052 85.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EAC7AF

    #EAC7AF

    oklch(85.3% 0.051 56.4)

  • #A8D9E0

    #A8D9E0

    oklch(85.3% 0.052 207.1)

  • #BFCFF2

    #BFCFF2

    oklch(85.4% 0.052 265.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EAC7AF

    #EAC7AF

    oklch(85.3% 0.051 56.4)

  • #ACDACE

    #ACDACE

    oklch(85.2% 0.051 177.3)

  • #D1C9ED

    #D1C9ED

    oklch(85.4% 0.05 295.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EAC7AF

    #EAC7AF

    oklch(85.3% 0.051 56.4)

  • #BAD9BB

    #BAD9BB

    oklch(85.4% 0.053 146)

  • #B0D5ED

    #B0D5ED

    oklch(85.4% 0.052 236.7)

  • #E1C4E1

    #E1C4E1

    oklch(85.4% 0.051 326)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EAC7AF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EAC7AF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.