#E9CDAC

Closest named color: Pale Oak (#DBCFB0). oklch(86.3% 0.054 71.6), rgb(233, 205, 172).

Aa

Black text reads best on this color (13.79:1).

About this color

#E9CDAC is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.054 and its hue 72°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.020 away. Black text reads best on it, at 13.79:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.054)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.79:1
White text1.52:1

Values

HEX#E9CDAC
RGBrgb(233, 205, 172)
HSLhsl(32, 58%, 79%)
OKLCHoklch(86.3% 0.054 71.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E9CDAC 1.52:1 Fails Lc -27.5 Dividers and decoration only
Black text on #E9CDAC 13.79:1 AAA Lc 79.5 Fine for body text
#E9CDAC text on white 1.52:1 Fails Lc 24.3 Dividers and decoration only
#E9CDAC text on black 13.79:1 AAA Lc -78.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EF

    oklch(97.2% 0.009 78.3)

  2. Step 100

    100

    #F3E8DC

    oklch(93.6% 0.02 70)

  3. Step 200

    200 (this color)

    #E9CDAC

    oklch(86.3% 0.054 71.6)

  4. Step 300

    300

    #DDBA8F

    oklch(80.9% 0.07 72.3)

  5. Step 400

    400

    #CC944C

    oklch(70.7% 0.112 71.1)

  6. Step 500

    500

    #BB7900

    oklch(63% 0.135 71.5)

  7. Step 600

    600

    #9E6500

    oklch(55.5% 0.12 71.1)

  8. Step 700

    700

    #855500

    oklch(49.1% 0.105 71.8)

  9. Step 800

    800

    #6E4500

    oklch(42.8% 0.092 71.2)

  10. Step 900

    900

    #5C3900

    oklch(37.7% 0.081 71.3)

  11. Step 950

    950

    #382100

    oklch(27.1% 0.058 71.5)

Export this scale for Tailwind in the Tailwind colors tool

#E9CDAC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CEAA0.026
Deuteranopia (no green cones)#DED4AD0.022
Tritanopia (no blue cones)#F4C6C40.046
Achromatopsia (no color)#D1D1D10.054

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E9CDAC

    #E9CDAC

    oklch(86.3% 0.054 71.6)

  • #B9D5F5

    #B9D5F5

    oklch(86.3% 0.054 251.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E9CDAC

    #E9CDAC

    oklch(86.3% 0.054 71.6)

  • #F2C7B7

    #F2C7B7

    oklch(86.3% 0.054 41.4)

  • #D9D4AB

    #D9D4AB

    oklch(86.4% 0.055 101.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E9CDAC

    #E9CDAC

    oklch(86.3% 0.054 71.6)

  • #ACDBEC

    #ACDBEC

    oklch(86.4% 0.054 222)

  • #CBCFF6

    #CBCFF6

    oklch(86.4% 0.054 280.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E9CDAC

    #E9CDAC

    oklch(86.3% 0.054 71.6)

  • #AADEDB

    #AADEDB

    oklch(86.4% 0.054 191.8)

  • #DEC9ED

    #DEC9ED

    oklch(86.4% 0.054 311.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E9CDAC

    #E9CDAC

    oklch(86.3% 0.054 71.6)

  • #B4DEC7

    #B4DEC7

    oklch(86.4% 0.054 161.1)

  • #B9D5F5

    #B9D5F5

    oklch(86.3% 0.054 251.9)

  • #ECC5DC

    #ECC5DC

    oklch(86.4% 0.053 342.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E9CDAC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E9CDAC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.