#E9CBB2

Closest named color: Pale Oak (#DBCFB0). oklch(86.1% 0.048 61.9), rgb(233, 203, 178).

Aa

Black text reads best on this color (13.64:1).

About this color

#E9CBB2 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.048 and its hue 62°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.023 away. Black text reads best on it, at 13.64:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.048)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.64:1
White text1.53:1

Values

HEX#E9CBB2
RGBrgb(233, 203, 178)
HSLhsl(27, 56%, 81%)
OKLCHoklch(86.1% 0.048 61.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E9CBB2 1.53:1 Fails Lc -28.1 Dividers and decoration only
Black text on #E9CBB2 13.64:1 AAA Lc 78.9 Fine for body text
#E9CBB2 text on white 1.53:1 Fails Lc 24.9 Dividers and decoration only
#E9CBB2 text on black 13.64:1 AAA Lc -78.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F3E8DE

    oklch(93.7% 0.018 64.9)

  3. Step 200

    200 (this color)

    #E9CBB2

    oklch(86.1% 0.048 61.9)

  4. Step 300

    300

    #DEB898

    oklch(80.8% 0.062 61.9)

  5. Step 400

    400

    #CD925E

    oklch(70.6% 0.099 61.6)

  6. Step 500

    500

    #BF762C

    oklch(63.2% 0.126 61.8)

  7. Step 600

    600

    #A75F00

    oklch(55.6% 0.128 62.1)

  8. Step 700

    700

    #8D4F00

    oklch(49.1% 0.113 61.8)

  9. Step 800

    800

    #744000

    oklch(42.6% 0.098 61.8)

  10. Step 900

    900

    #603607

    oklch(37.7% 0.082 61.9)

  11. Step 950

    950

    #382008

    oklch(27% 0.052 62.3)

Export this scale for Tailwind in the Tailwind colors tool

#E9CBB2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CCB00.030
Deuteranopia (no green cones)#DBD3B20.027
Tritanopia (no blue cones)#F3C5C40.037
Achromatopsia (no color)#D0D0D00.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E9CBB2

    #E9CBB2

    oklch(86.1% 0.048 61.9)

  • #B7D6EF

    #B7D6EF

    oklch(86.2% 0.048 242.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E9CBB2

    #E9CBB2

    oklch(86.1% 0.048 61.9)

  • #EFC7BE

    #EFC7BE

    oklch(86.2% 0.047 32.8)

  • #DCD1AE

    #DCD1AE

    oklch(86.1% 0.048 92.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E9CBB2

    #E9CBB2

    oklch(86.1% 0.048 61.9)

  • #AEDAE4

    #AEDAE4

    oklch(86% 0.048 213.1)

  • #C6D0F2

    #C6D0F2

    oklch(86.1% 0.048 272.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E9CBB2

    #E9CBB2

    oklch(86.1% 0.048 61.9)

  • #B0DCD3

    #B0DCD3

    oklch(86.1% 0.048 181.3)

  • #D7CAEC

    #D7CAEC

    oklch(86% 0.048 302.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E9CBB2

    #E9CBB2

    oklch(86.1% 0.048 61.9)

  • #BBDBC2

    #BBDBC2

    oklch(86.1% 0.048 151.8)

  • #B7D6EF

    #B7D6EF

    oklch(86.2% 0.048 242.6)

  • #E5C6DF

    #E5C6DF

    oklch(86% 0.048 332.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E9CBB2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E9CBB2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.