#E7D3BB

Closest named color: Pale Oak (#DBCFB0). oklch(87.7% 0.039 72.3), rgb(231, 211, 187).

Aa

Black text reads best on this color (14.43:1).

About this color

#E7D3BB is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.039 and its hue 72°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.025 away. Black text reads best on it, at 14.43:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.039)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.43:1
White text1.45:1

Values

HEX#E7D3BB
RGBrgb(231, 211, 187)
HSLhsl(33, 48%, 82%)
OKLCHoklch(87.7% 0.039 72.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E7D3BB 1.45:1 Fails Lc -24.6 Dividers and decoration only
Black text on #E7D3BB 14.43:1 AAA Lc 82.1 Fine for body text
#E7D3BB text on white 1.45:1 Fails Lc 21.7 Dividers and decoration only
#E7D3BB text on black 14.43:1 AAA Lc -81.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #F0E9E0

    oklch(93.7% 0.014 74.4)

  3. Step 200

    200 (this color)

    #E7D3BB

    oklch(87.7% 0.039 72.3)

  4. Step 300

    300

    #D5BC9E

    oklch(80.9% 0.05 72.1)

  5. Step 400

    400

    #C09968

    oklch(70.8% 0.08 72.3)

  6. Step 500

    500

    #B07F3C

    oklch(63.2% 0.103 72.4)

  7. Step 600

    600

    #9B6714

    oklch(55.6% 0.112 72.3)

  8. Step 700

    700

    #845502

    oklch(49% 0.104 72.2)

  9. Step 800

    800

    #6B460A

    oklch(42.6% 0.086 72.7)

  10. Step 900

    900

    #573B13

    oklch(37.6% 0.067 72.5)

  11. Step 950

    950

    #33230D

    oklch(27% 0.042 73)

Export this scale for Tailwind in the Tailwind colors tool

#E7D3BB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD3BA0.017
Deuteranopia (no green cones)#DFD8BC0.016
Tritanopia (no blue cones)#EFCECC0.033
Achromatopsia (no color)#D6D6D60.039

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E7D3BB

    #E7D3BB

    oklch(87.7% 0.039 72.3)

  • #C5D9F0

    #C5D9F0

    oklch(87.8% 0.038 251.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E7D3BB

    #E7D3BB

    oklch(87.7% 0.039 72.3)

  • #EECFC3

    #EECFC3

    oklch(87.7% 0.039 42.3)

  • #DBD8BB

    #DBD8BB

    oklch(87.7% 0.039 102.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E7D3BB

    #E7D3BB

    oklch(87.7% 0.039 72.3)

  • #BCDDE9

    #BCDDE9

    oklch(87.7% 0.039 221.8)

  • #D2D4F0

    #D2D4F0

    oklch(87.7% 0.039 282.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E7D3BB

    #E7D3BB

    oklch(87.7% 0.039 72.3)

  • #BADFDD

    #BADFDD

    oklch(87.7% 0.039 192.4)

  • #DFD0EA

    #DFD0EA

    oklch(87.8% 0.039 311.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E7D3BB

    #E7D3BB

    oklch(87.7% 0.039 72.3)

  • #C1DFCF

    #C1DFCF

    oklch(87.7% 0.039 162.3)

  • #C5D9F0

    #C5D9F0

    oklch(87.8% 0.038 251.9)

  • #EACDDE

    #EACDDE

    oklch(87.7% 0.039 341.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E7D3BB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E7D3BB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.