#E7CFB2

Closest named color: Pale Oak (#DBCFB0). oklch(86.7% 0.047 72.4), rgb(231, 207, 178).

Aa

Black text reads best on this color (13.96:1).

About this color

#E7CFB2 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.047 and its hue 72°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.018 away. Black text reads best on it, at 13.96:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.047)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.96:1
White text1.50:1

Values

HEX#E7CFB2
RGBrgb(231, 207, 178)
HSLhsl(33, 52%, 80%)
OKLCHoklch(86.7% 0.047 72.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E7CFB2 1.50:1 Fails Lc -26.7 Dividers and decoration only
Black text on #E7CFB2 13.96:1 AAA Lc 80.2 Fine for body text
#E7CFB2 text on white 1.50:1 Fails Lc 23.6 Dividers and decoration only
#E7CFB2 text on black 13.96:1 AAA Lc -79.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5F0

    oklch(97.2% 0.008 73.7)

  2. Step 100

    100

    #F1E8DD

    oklch(93.5% 0.018 73.1)

  3. Step 200

    200 (this color)

    #E7CFB2

    oklch(86.7% 0.047 72.4)

  4. Step 300

    300

    #D9BB96

    oklch(80.9% 0.06 72.6)

  5. Step 400

    400

    #C69759

    oklch(70.8% 0.098 72.8)

  6. Step 500

    500

    #B77C20

    oklch(63.2% 0.124 72.6)

  7. Step 600

    600

    #9D6600

    oklch(55.6% 0.119 72.5)

  8. Step 700

    700

    #845500

    oklch(49% 0.105 72.4)

  9. Step 800

    800

    #6D4500

    oklch(42.6% 0.091 72)

  10. Step 900

    900

    #5B3900

    oklch(37.6% 0.08 72.2)

  11. Step 950

    950

    #362205

    oklch(27.1% 0.052 72.4)

Export this scale for Tailwind in the Tailwind colors tool

#E7CFB2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8CFB00.022
Deuteranopia (no green cones)#DED5B30.019
Tritanopia (no blue cones)#F1C9C70.040
Achromatopsia (no color)#D3D3D30.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E7CFB2

    #E7CFB2

    oklch(86.7% 0.047 72.4)

  • #BED6F2

    #BED6F2

    oklch(86.7% 0.047 252.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E7CFB2

    #E7CFB2

    oklch(86.7% 0.047 72.4)

  • #EFCABB

    #EFCABB

    oklch(86.7% 0.047 43.3)

  • #D9D5B2

    #D9D5B2

    oklch(86.7% 0.047 101.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E7CFB2

    #E7CFB2

    oklch(86.7% 0.047 72.4)

  • #B2DBEA

    #B2DBEA

    oklch(86.7% 0.048 222.1)

  • #CED0F2

    #CED0F2

    oklch(86.7% 0.047 282.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E7CFB2

    #E7CFB2

    oklch(86.7% 0.047 72.4)

  • #B0DEDB

    #B0DEDB

    oklch(86.7% 0.048 191.4)

  • #DECBEA

    #DECBEA

    oklch(86.7% 0.047 312.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E7CFB2

    #E7CFB2

    oklch(86.7% 0.047 72.4)

  • #B9DDCA

    #B9DDCA

    oklch(86.6% 0.046 162.3)

  • #BED6F2

    #BED6F2

    oklch(86.7% 0.047 252.4)

  • #EAC8DC

    #EAC8DC

    oklch(86.7% 0.046 342)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E7CFB2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E7CFB2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.