#E6D4BE

Closest named color: Pale Oak (#DBCFB0). oklch(87.9% 0.036 72.9), rgb(230, 212, 190).

Aa

Black text reads best on this color (14.52:1).

About this color

#E6D4BE is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.036 and its hue 73°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.026 away. Black text reads best on it, at 14.52:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.036)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.52:1
White text1.44:1

Values

HEX#E6D4BE
RGBrgb(230, 212, 190)
HSLhsl(33, 44%, 82%)
OKLCHoklch(87.9% 0.036 72.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E6D4BE 1.44:1 Fails Lc -24.2 Dividers and decoration only
Black text on #E6D4BE 14.52:1 AAA Lc 82.4 Fine for body text
#E6D4BE text on white 1.44:1 Fails Lc 21.3 Dividers and decoration only
#E6D4BE text on black 14.52:1 AAA Lc -82.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #EFE9E0

    oklch(93.6% 0.014 78.3)

  3. Step 200

    200 (this color)

    #E6D4BE

    oklch(87.9% 0.036 72.9)

  4. Step 300

    300

    #D3BDA1

    oklch(81% 0.046 73.8)

  5. Step 400

    400

    #BD9A6D

    oklch(70.8% 0.074 73.2)

  6. Step 500

    500

    #AC8045

    oklch(63.1% 0.094 72.8)

  7. Step 600

    600

    #976924

    oklch(55.6% 0.102 73.3)

  8. Step 700

    700

    #815716

    oklch(49.1% 0.095 72.9)

  9. Step 800

    800

    #694716

    oklch(42.7% 0.078 72.2)

  10. Step 900

    900

    #553C19

    oklch(37.7% 0.061 73.2)

  11. Step 950

    950

    #322310

    oklch(26.9% 0.038 71.5)

Export this scale for Tailwind in the Tailwind colors tool

#E6D4BE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD4BD0.016
Deuteranopia (no green cones)#DFD8BE0.014
Tritanopia (no blue cones)#EDCFCE0.031
Achromatopsia (no color)#D7D7D70.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E6D4BE

    #E6D4BE

    oklch(87.9% 0.036 72.9)

  • #C7D9EF

    #C7D9EF

    oklch(87.9% 0.036 253.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E6D4BE

    #E6D4BE

    oklch(87.9% 0.036 72.9)

  • #EDD0C5

    #EDD0C5

    oklch(87.9% 0.036 41.9)

  • #DBD9BE

    #DBD9BE

    oklch(88% 0.036 103.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E6D4BE

    #E6D4BE

    oklch(87.9% 0.036 72.9)

  • #BFDDE8

    #BFDDE8

    oklch(87.9% 0.035 221.9)

  • #D3D5EF

    #D3D5EF

    oklch(88% 0.036 282.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E6D4BE

    #E6D4BE

    oklch(87.9% 0.036 72.9)

  • #BDDFDD

    #BDDFDD

    oklch(87.9% 0.036 192.2)

  • #DFD1E8

    #DFD1E8

    oklch(87.9% 0.035 312.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E6D4BE

    #E6D4BE

    oklch(87.9% 0.036 72.9)

  • #C3DFD0

    #C3DFD0

    oklch(87.9% 0.036 162.3)

  • #C7D9EF

    #C7D9EF

    oklch(87.9% 0.036 253.5)

  • #E9CEDD

    #E9CEDD

    oklch(87.8% 0.036 343.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E6D4BE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E6D4BE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.