#E6D0AA

Closest named color: Pale Oak (#DBCFB0). oklch(86.6% 0.056 81.3), rgb(230, 208, 170).

Aa

Black text reads best on this color (13.96:1).

About this color

#E6D0AA is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.056 and its hue 81°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.017 away. Black text reads best on it, at 13.96:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.056)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.96:1
White text1.50:1

Values

HEX#E6D0AA
RGBrgb(230, 208, 170)
HSLhsl(38, 55%, 78%)
OKLCHoklch(86.6% 0.056 81.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E6D0AA 1.50:1 Fails Lc -26.7 Dividers and decoration only
Black text on #E6D0AA 13.96:1 AAA Lc 80.2 Fine for body text
#E6D0AA text on white 1.50:1 Fails Lc 23.5 Dividers and decoration only
#E6D0AA text on black 13.96:1 AAA Lc -79.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EE

    oklch(97.1% 0.01 81.8)

  2. Step 100

    100

    #F1E9DB

    oklch(93.7% 0.021 81.8)

  3. Step 200

    200 (this color)

    #E6D0AA

    oklch(86.6% 0.056 81.3)

  4. Step 300

    300

    #D8BC8C

    oklch(80.8% 0.071 80.8)

  5. Step 400

    400

    #C59943

    oklch(70.8% 0.116 81.6)

  6. Step 500

    500

    #B18000

    oklch(63.2% 0.13 81.5)

  7. Step 600

    600

    #956B00

    oklch(55.6% 0.115 81.4)

  8. Step 700

    700

    #7E5900

    oklch(49% 0.101 80.5)

  9. Step 800

    800

    #674900

    oklch(42.7% 0.088 81.6)

  10. Step 900

    900

    #563C00

    oklch(37.6% 0.078 81.1)

  11. Step 950

    950

    #342300

    oklch(27% 0.056 81.4)

Export this scale for Tailwind in the Tailwind colors tool

#E6D0AA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DACFA80.018
Deuteranopia (no green cones)#E0D5AB0.014
Tritanopia (no blue cones)#F0C9C60.050
Achromatopsia (no color)#D3D3D30.056

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E6D0AA

    #E6D0AA

    oklch(86.6% 0.056 81.3)

  • #BFD4F9

    #BFD4F9

    oklch(86.6% 0.056 261.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E6D0AA

    #E6D0AA

    oklch(86.6% 0.056 81.3)

  • #F2C9B2

    #F2C9B2

    oklch(86.5% 0.056 50.9)

  • #D4D7AD

    #D4D7AD

    oklch(86.6% 0.056 110.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E6D0AA

    #E6D0AA

    oklch(86.6% 0.056 81.3)

  • #AFDAF2

    #AFDAF2

    oklch(86.6% 0.056 232.7)

  • #D3CDF6

    #D3CDF6

    oklch(86.6% 0.057 291.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E6D0AA

    #E6D0AA

    oklch(86.6% 0.056 81.3)

  • #A8DFE2

    #A8DFE2

    oklch(86.7% 0.056 200.4)

  • #E5C8EA

    #E5C8EA

    oklch(86.8% 0.056 321.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E6D0AA

    #E6D0AA

    oklch(86.6% 0.056 81.3)

  • #AFE0CE

    #AFE0CE

    oklch(86.7% 0.057 170.5)

  • #BFD4F9

    #BFD4F9

    oklch(86.6% 0.056 261.8)

  • #F1C5D7

    #F1C5D7

    oklch(86.7% 0.055 351.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E6D0AA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E6D0AA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.