#E6CFAE

Closest named color: Pale Oak (#DBCFB0). oklch(86.5% 0.051 76.8), rgb(230, 207, 174).

Aa

Black text reads best on this color (13.90:1).

About this color

#E6CFAE is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.051 and its hue 77°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.016 away. Black text reads best on it, at 13.90:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.051)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.90:1
White text1.51:1

Values

HEX#E6CFAE
RGBrgb(230, 207, 174)
HSLhsl(35, 53%, 79%)
OKLCHoklch(86.5% 0.051 76.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E6CFAE 1.51:1 Fails Lc -27.0 Dividers and decoration only
Black text on #E6CFAE 13.90:1 AAA Lc 79.9 Fine for body text
#E6CFAE text on white 1.51:1 Fails Lc 23.8 Dividers and decoration only
#E6CFAE text on black 13.90:1 AAA Lc -79.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EF

    oklch(97.2% 0.009 78.3)

  2. Step 100

    100

    #F1E9DC

    oklch(93.7% 0.019 80.1)

  3. Step 200

    200 (this color)

    #E6CFAE

    oklch(86.5% 0.051 76.8)

  4. Step 300

    300

    #D9BC91

    oklch(81% 0.066 77.4)

  5. Step 400

    400

    #C59850

    oklch(70.7% 0.105 77.4)

  6. Step 500

    500

    #B67D00

    oklch(63.2% 0.132 76.8)

  7. Step 600

    600

    #996900

    oklch(55.7% 0.116 77.3)

  8. Step 700

    700

    #815700

    oklch(49% 0.103 76.4)

  9. Step 800

    800

    #6A4700

    oklch(42.6% 0.089 76.7)

  10. Step 900

    900

    #593B00

    oklch(37.8% 0.079 76.7)

  11. Step 950

    950

    #352201

    oklch(26.9% 0.055 77.1)

Export this scale for Tailwind in the Tailwind colors tool

#E6CFAE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9CFAC0.019
Deuteranopia (no green cones)#DED4AF0.016
Tritanopia (no blue cones)#F0C9C60.044
Achromatopsia (no color)#D2D2D20.051

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E6CFAE

    #E6CFAE

    oklch(86.5% 0.051 76.8)

  • #BED5F5

    #BED5F5

    oklch(86.6% 0.051 256.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E6CFAE

    #E6CFAE

    oklch(86.5% 0.051 76.8)

  • #F0C9B7

    #F0C9B7

    oklch(86.5% 0.051 46.2)

  • #D6D6AF

    #D6D6AF

    oklch(86.6% 0.052 107.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E6CFAE

    #E6CFAE

    oklch(86.5% 0.051 76.8)

  • #B0DAED

    #B0DAED

    oklch(86.5% 0.051 227.2)

  • #D0CEF3

    #D0CEF3

    oklch(86.5% 0.051 287.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E6CFAE

    #E6CFAE

    oklch(86.5% 0.051 76.8)

  • #ACDEDE

    #ACDEDE

    oklch(86.6% 0.052 196.2)

  • #E1C9E9

    #E1C9E9

    oklch(86.6% 0.051 317.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E6CFAE

    #E6CFAE

    oklch(86.5% 0.051 76.8)

  • #B4DECC

    #B4DECC

    oklch(86.6% 0.05 167.2)

  • #BED5F5

    #BED5F5

    oklch(86.6% 0.051 256.7)

  • #EDC6D9

    #EDC6D9

    oklch(86.6% 0.05 347.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E6CFAE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E6CFAE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.