#E6CFA3

Closest named color: Pale Oak (#DBCFB0). oklch(86.3% 0.063 83.5), rgb(230, 207, 163).

Aa

Black text reads best on this color (13.81:1).

About this color

#E6CFA3 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.063 and its hue 83°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.021 away. Black text reads best on it, at 13.81:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.063)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.81:1
White text1.51:1

Values

HEX#E6CFA3
RGBrgb(230, 207, 163)
HSLhsl(39, 57%, 77%)
OKLCHoklch(86.3% 0.063 83.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E6CFA3 1.51:1 Fails Lc -27.4 Dividers and decoration only
Black text on #E6CFA3 13.81:1 AAA Lc 79.6 Fine for body text
#E6CFA3 text on white 1.51:1 Fails Lc 24.2 Dividers and decoration only
#E6CFA3 text on black 13.81:1 AAA Lc -79.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5ED

    oklch(97.1% 0.011 84.6)

  2. Step 100

    100

    #F1E9D9

    oklch(93.6% 0.023 84.6)

  3. Step 200

    200 (this color)

    #E6CFA3

    oklch(86.3% 0.063 83.5)

  4. Step 300

    300

    #DABD84

    oklch(81% 0.081 83.8)

  5. Step 400

    400

    #C7982E

    oklch(70.6% 0.13 83.3)

  6. Step 500

    500

    #AF8100

    oklch(63.2% 0.13 83.3)

  7. Step 600

    600

    #936C00

    oklch(55.6% 0.114 83.5)

  8. Step 700

    700

    #7C5A00

    oklch(49% 0.101 82.9)

  9. Step 800

    800

    #664A00

    oklch(42.8% 0.088 83.6)

  10. Step 900

    900

    #553D00

    oklch(37.7% 0.077 83.5)

  11. Step 950

    950

    #332300

    oklch(26.8% 0.055 83)

Export this scale for Tailwind in the Tailwind colors tool

#E6CFA3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DACEA00.018
Deuteranopia (no green cones)#E0D4A40.015
Tritanopia (no blue cones)#F1C7C30.056
Achromatopsia (no color)#D1D1D10.063

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E6CFA3

    #E6CFA3

    oklch(86.3% 0.063 83.5)

  • #BDD2FC

    #BDD2FC

    oklch(86.2% 0.063 264.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E6CFA3

    #E6CFA3

    oklch(86.3% 0.063 83.5)

  • #F4C7AC

    #F4C7AC

    oklch(86.2% 0.063 52.6)

  • #D1D7A8

    #D1D7A8

    oklch(86.3% 0.063 113.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E6CFA3

    #E6CFA3

    oklch(86.3% 0.063 83.5)

  • #A9DAF5

    #A9DAF5

    oklch(86.3% 0.063 232.5)

  • #D3CBF8

    #D3CBF8

    oklch(86.3% 0.062 293.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E6CFA3

    #E6CFA3

    oklch(86.3% 0.063 83.5)

  • #A1DFE5

    #A1DFE5

    oklch(86.4% 0.063 203.6)

  • #E7C5EA

    #E7C5EA

    oklch(86.4% 0.062 323.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E6CFA3

    #E6CFA3

    oklch(86.3% 0.063 83.5)

  • #A7E0CE

    #A7E0CE

    oklch(86.3% 0.064 173.3)

  • #BDD2FC

    #BDD2FC

    oklch(86.2% 0.063 264.2)

  • #F4C1D5

    #F4C1D5

    oklch(86.2% 0.063 353.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E6CFA3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E6CFA3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.