#E6CEBF

Closest named color: Pale Oak (#DBCFB0). oklch(86.7% 0.034 54.1), rgb(230, 206, 191).

Aa

Black text reads best on this color (13.94:1).

About this color

#E6CEBF is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.034 and its hue 54°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.028 away. Black text reads best on it, at 13.94:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.034)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.94:1
White text1.50:1

Values

HEX#E6CEBF
RGBrgb(230, 206, 191)
HSLhsl(23, 44%, 83%)
OKLCHoklch(86.7% 0.034 54.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E6CEBF 1.50:1 Fails Lc -26.8 Dividers and decoration only
Black text on #E6CEBF 13.94:1 AAA Lc 80.1 Fine for body text
#E6CEBF text on white 1.50:1 Fails Lc 23.6 Dividers and decoration only
#E6CEBF text on black 13.94:1 AAA Lc -79.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F2

    oklch(97% 0.006 43.3)

  2. Step 100

    100

    #F1E8E2

    oklch(93.6% 0.013 56.2)

  3. Step 200

    200 (this color)

    #E6CEBF

    oklch(86.7% 0.034 54.1)

  4. Step 300

    300

    #D8BAA7

    oklch(81% 0.043 54.3)

  5. Step 400

    400

    #C49577

    oklch(70.7% 0.071 53.8)

  6. Step 500

    500

    #B47A54

    oklch(63.1% 0.09 53.6)

  7. Step 600

    600

    #9F6339

    oklch(55.7% 0.097 54.3)

  8. Step 700

    700

    #88512B

    oklch(49.1% 0.09 53.5)

  9. Step 800

    800

    #6E4325

    oklch(42.7% 0.074 54.2)

  10. Step 900

    900

    #5A3923

    oklch(37.8% 0.058 53.8)

  11. Step 950

    950

    #352115

    oklch(27% 0.037 51.5)

Export this scale for Tailwind in the Tailwind colors tool

#E6CEBF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5D0BE0.024
Deuteranopia (no green cones)#DAD4BF0.022
Tritanopia (no blue cones)#EECACA0.024
Achromatopsia (no color)#D2D2D20.034

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E6CEBF

    #E6CEBF

    oklch(86.7% 0.034 54.1)

  • #BFD8E7

    #BFD8E7

    oklch(86.8% 0.034 234.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E6CEBF

    #E6CEBF

    oklch(86.7% 0.034 54.1)

  • #E9CBC9

    #E9CBC9

    oklch(86.7% 0.034 22.4)

  • #DED2BB

    #DED2BB

    oklch(86.7% 0.034 83.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E6CEBF

    #E6CEBF

    oklch(86.7% 0.034 54.1)

  • #BBDADE

    #BBDADE

    oklch(86.7% 0.033 206.1)

  • #C8D4EA

    #C8D4EA

    oklch(86.8% 0.033 262.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E6CEBF

    #E6CEBF

    oklch(86.7% 0.034 54.1)

  • #BEDBD2

    #BEDBD2

    oklch(86.8% 0.033 174.8)

  • #D4D0E8

    #D4D0E8

    oklch(86.8% 0.033 293.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E6CEBF

    #E6CEBF

    oklch(86.7% 0.034 54.1)

  • #C7DAC6

    #C7DAC6

    oklch(86.9% 0.034 143.9)

  • #BFD8E7

    #BFD8E7

    oklch(86.8% 0.034 234.1)

  • #DFCCE0

    #DFCCE0

    oklch(86.7% 0.034 324.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E6CEBF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E6CEBF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.