#E6CDC2

Closest named color: Pale Oak (#DBCFB0). oklch(86.6% 0.032 45.3), rgb(230, 205, 194).

Aa

Black text reads best on this color (13.87:1).

About this color

#E6CDC2 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.032 and its hue 45°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.032 away. Black text reads best on it, at 13.87:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.032)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.87:1
White text1.51:1

Values

HEX#E6CDC2
RGBrgb(230, 205, 194)
HSLhsl(18, 42%, 83%)
OKLCHoklch(86.6% 0.032 45.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E6CDC2 1.51:1 Fails Lc -27.1 Dividers and decoration only
Black text on #E6CDC2 13.87:1 AAA Lc 79.8 Fine for body text
#E6CDC2 text on white 1.51:1 Fails Lc 23.9 Dividers and decoration only
#E6CDC2 text on black 13.87:1 AAA Lc -79.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F2

    oklch(97% 0.006 43.3)

  2. Step 100

    100

    #F1E8E3

    oklch(93.7% 0.012 51.3)

  3. Step 200

    200 (this color)

    #E6CDC2

    oklch(86.6% 0.032 45.3)

  4. Step 300

    300

    #D8B9AB

    oklch(80.9% 0.041 45.7)

  5. Step 400

    400

    #C4947F

    oklch(70.7% 0.066 44.7)

  6. Step 500

    500

    #B4795E

    oklch(63.1% 0.084 45.4)

  7. Step 600

    600

    #9F6144

    oklch(55.5% 0.091 45.4)

  8. Step 700

    700

    #885036

    oklch(49% 0.085 45.2)

  9. Step 800

    800

    #6F422D

    oklch(42.8% 0.071 45.4)

  10. Step 900

    900

    #5A3828

    oklch(37.7% 0.055 45.8)

  11. Step 950

    950

    #352118

    oklch(27% 0.035 45)

Export this scale for Tailwind in the Tailwind colors tool

#E6CDC2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CFC10.027
Deuteranopia (no green cones)#D9D4C20.025
Tritanopia (no blue cones)#EDC9CA0.020
Achromatopsia (no color)#D2D2D20.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E6CDC2

    #E6CDC2

    oklch(86.6% 0.032 45.3)

  • #BED8E3

    #BED8E3

    oklch(86.6% 0.032 225.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E6CDC2

    #E6CDC2

    oklch(86.6% 0.032 45.3)

  • #E7CBCC

    #E7CBCC

    oklch(86.6% 0.032 15.3)

  • #E0D1BC

    #E0D1BC

    oklch(86.7% 0.033 76.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E6CDC2

    #E6CDC2

    oklch(86.6% 0.032 45.3)

  • #BCDAD9

    #BCDAD9

    oklch(86.6% 0.032 194.1)

  • #C5D4E8

    #C5D4E8

    oklch(86.5% 0.032 255.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E6CDC2

    #E6CDC2

    oklch(86.6% 0.032 45.3)

  • #C0DACE

    #C0DACE

    oklch(86.6% 0.032 166.1)

  • #D0D0E8

    #D0D0E8

    oklch(86.5% 0.033 285.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E6CDC2

    #E6CDC2

    oklch(86.6% 0.032 45.3)

  • #CAD8C3

    #CAD8C3

    oklch(86.6% 0.032 135)

  • #BED8E3

    #BED8E3

    oklch(86.6% 0.032 225.2)

  • #DBCDE2

    #DBCDE2

    oklch(86.6% 0.032 314.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E6CDC2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E6CDC2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.