#E6CDBD

Closest named color: Pale Oak (#DBCFB0). oklch(86.5% 0.036 54.7), rgb(230, 205, 189).

Aa

Black text reads best on this color (13.83:1).

About this color

#E6CDBD is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.036 and its hue 55°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.026 away. Black text reads best on it, at 13.83:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.036)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.83:1
White text1.51:1

Values

HEX#E6CDBD
RGBrgb(230, 205, 189)
HSLhsl(23, 45%, 82%)
OKLCHoklch(86.5% 0.036 54.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E6CDBD 1.51:1 Fails Lc -27.3 Dividers and decoration only
Black text on #E6CDBD 13.83:1 AAA Lc 79.6 Fine for body text
#E6CDBD text on white 1.51:1 Fails Lc 24.1 Dividers and decoration only
#E6CDBD text on black 13.83:1 AAA Lc -79.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F2

    oklch(97% 0.006 43.3)

  2. Step 100

    100

    #F1E8E2

    oklch(93.6% 0.013 56.2)

  3. Step 200

    200 (this color)

    #E6CDBD

    oklch(86.5% 0.036 54.7)

  4. Step 300

    300

    #D9B9A5

    oklch(80.8% 0.046 53.9)

  5. Step 400

    400

    #C59575

    oklch(70.8% 0.073 54.9)

  6. Step 500

    500

    #B57A51

    oklch(63.1% 0.093 55)

  7. Step 600

    600

    #A16234

    oklch(55.7% 0.102 54.9)

  8. Step 700

    700

    #895127

    oklch(49.1% 0.094 55.2)

  9. Step 800

    800

    #704221

    oklch(42.7% 0.079 54.4)

  10. Step 900

    900

    #5B3820

    oklch(37.7% 0.062 54.1)

  11. Step 950

    950

    #352114

    oklch(27% 0.038 53.4)

Export this scale for Tailwind in the Tailwind colors tool

#E6CDBD with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CFBC0.026
Deuteranopia (no green cones)#DAD4BD0.024
Tritanopia (no blue cones)#EEC9C80.024
Achromatopsia (no color)#D2D2D20.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E6CDBD

    #E6CDBD

    oklch(86.5% 0.036 54.7)

  • #BDD7E7

    #BDD7E7

    oklch(86.5% 0.036 234.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E6CDBD

    #E6CDBD

    oklch(86.5% 0.036 54.7)

  • #E9CAC7

    #E9CAC7

    oklch(86.4% 0.035 24.4)

  • #DDD1B9

    #DDD1B9

    oklch(86.4% 0.035 84.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E6CDBD

    #E6CDBD

    oklch(86.5% 0.036 54.7)

  • #B8DADE

    #B8DADE

    oklch(86.5% 0.036 205.2)

  • #C7D3EB

    #C7D3EB

    oklch(86.5% 0.036 264.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E6CDBD

    #E6CDBD

    oklch(86.5% 0.036 54.7)

  • #BBDBD1

    #BBDBD1

    oklch(86.5% 0.037 174.6)

  • #D4CEE8

    #D4CEE8

    oklch(86.4% 0.036 296.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E6CDBD

    #E6CDBD

    oklch(86.5% 0.036 54.7)

  • #C5D9C4

    #C5D9C4

    oklch(86.4% 0.036 144)

  • #BDD7E7

    #BDD7E7

    oklch(86.5% 0.036 234.9)

  • #DFCBE0

    #DFCBE0

    oklch(86.5% 0.036 324.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E6CDBD, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E6CDBD in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.