#E6CBAE

Closest named color: Pale Oak (#DBCFB0). oklch(85.7% 0.049 69.1), rgb(230, 203, 174).

Aa

Black text reads best on this color (13.51:1).

About this color

#E6CBAE is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.049 and its hue 69°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.017 away. Black text reads best on it, at 13.51:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.049)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.51:1
White text1.55:1

Values

HEX#E6CBAE
RGBrgb(230, 203, 174)
HSLhsl(31, 53%, 79%)
OKLCHoklch(85.7% 0.049 69.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E6CBAE 1.55:1 Fails Lc -28.8 Dividers and decoration only
Black text on #E6CBAE 13.51:1 AAA Lc 78.4 Fine for body text
#E6CBAE text on white 1.55:1 Fails Lc 25.4 Dividers and decoration only
#E6CBAE text on black 13.51:1 AAA Lc -77.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EF

    oklch(97.2% 0.009 78.3)

  2. Step 100

    100

    #F2E8DD

    oklch(93.6% 0.018 70.2)

  3. Step 200

    200 (this color)

    #E6CBAE

    oklch(85.7% 0.049 69.1)

  4. Step 300

    300

    #DCBA95

    oklch(80.9% 0.063 69.1)

  5. Step 400

    400

    #CA9557

    oklch(70.8% 0.102 69.2)

  6. Step 500

    500

    #BB7919

    oklch(63.1% 0.13 69.4)

  7. Step 600

    600

    #A06400

    oklch(55.6% 0.121 69.2)

  8. Step 700

    700

    #875300

    oklch(49% 0.107 68.7)

  9. Step 800

    800

    #6F4400

    oklch(42.7% 0.093 69.4)

  10. Step 900

    900

    #5D3800

    oklch(37.7% 0.082 69.1)

  11. Step 950

    950

    #372104

    oklch(27% 0.054 69.5)

Export this scale for Tailwind in the Tailwind colors tool

#E6CBAE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CCAC0.025
Deuteranopia (no green cones)#DBD2AF0.023
Tritanopia (no blue cones)#F0C5C30.040
Achromatopsia (no color)#CFCFCF0.049

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E6CBAE

    #E6CBAE

    oklch(85.7% 0.049 69.1)

  • #B8D4F0

    #B8D4F0

    oklch(85.8% 0.049 248.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E6CBAE

    #E6CBAE

    oklch(85.7% 0.049 69.1)

  • #EEC6B9

    #EEC6B9

    oklch(85.8% 0.049 38.8)

  • #D8D1AD

    #D8D1AD

    oklch(85.7% 0.049 98.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E6CBAE

    #E6CBAE

    oklch(85.7% 0.049 69.1)

  • #ADD9E6

    #ADD9E6

    oklch(85.8% 0.049 217.7)

  • #C9CDF1

    #C9CDF1

    oklch(85.7% 0.05 280.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E6CBAE

    #E6CBAE

    oklch(85.7% 0.049 69.1)

  • #ACDBD7

    #ACDBD7

    oklch(85.7% 0.049 189.8)

  • #DAC8E9

    #DAC8E9

    oklch(85.8% 0.049 309.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E6CBAE

    #E6CBAE

    oklch(85.7% 0.049 69.1)

  • #B6DBC5

    #B6DBC5

    oklch(85.9% 0.049 159.1)

  • #B8D4F0

    #B8D4F0

    oklch(85.8% 0.049 248.4)

  • #E7C4DB

    #E7C4DB

    oklch(85.7% 0.05 338.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E6CBAE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E6CBAE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.