#E6CA95

Closest named color: Pale Oak (#DBCFB0). oklch(85% 0.076 83.1), rgb(230, 202, 149).

Aa

Black text reads best on this color (13.24:1).

About this color

#E6CA95 is a light, moderately saturated orange. In OKLCH its lightness is 85%, its chroma 0.076 and its hue 83°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.033 away. Black text reads best on it, at 13.24:1.

Hue familyOranges
Lightnesslight (85%)
Chromamoderately saturated (0.076)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.24:1
White text1.58:1

Values

HEX#E6CA95
RGBrgb(230, 202, 149)
HSLhsl(39, 62%, 74%)
OKLCHoklch(85% 0.076 83.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E6CA95 1.58:1 Fails Lc -30.0 Dividers and decoration only
Black text on #E6CA95 13.24:1 AAA Lc 77.3 Fine for body text
#E6CA95 text on white 1.58:1 Fails Lc 26.5 Dividers and decoration only
#E6CA95 text on black 13.24:1 AAA Lc -76.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF5EC

    oklch(97.2% 0.013 82.4)

  2. Step 100

    100

    #F3E9D5

    oklch(93.7% 0.029 84.6)

  3. Step 200

    200 (this color)

    #E6CA95

    oklch(85% 0.076 83.1)

  4. Step 300

    300

    #DFBB76

    oklch(80.8% 0.097 82.8)

  5. Step 400

    400

    #CC9700

    oklch(70.8% 0.145 83.4)

  6. Step 500

    500

    #AF8100

    oklch(63.2% 0.13 83.3)

  7. Step 600

    600

    #936C00

    oklch(55.6% 0.114 83.5)

  8. Step 700

    700

    #7C5A00

    oklch(49% 0.101 82.9)

  9. Step 800

    800

    #664A00

    oklch(42.8% 0.088 83.6)

  10. Step 900

    900

    #553D00

    oklch(37.7% 0.077 83.5)

  11. Step 950

    950

    #332300

    oklch(26.8% 0.055 83)

Export this scale for Tailwind in the Tailwind colors tool

#E6CA95 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7C9910.023
Deuteranopia (no green cones)#DED0960.018
Tritanopia (no blue cones)#F3C1BC0.067
Achromatopsia (no color)#CDCDCD0.076

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E6CA95

    #E6CA95

    oklch(85% 0.076 83.1)

  • #B5CEFF

    #B5CEFF

    oklch(85% 0.074 263.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E6CA95

    #E6CA95

    oklch(85% 0.076 83.1)

  • #F6C1A0

    #F6C1A0

    oklch(85% 0.075 53.3)

  • #CDD49A

    #CDD49A

    oklch(85% 0.077 113.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E6CA95

    #E6CA95

    oklch(85% 0.076 83.1)

  • #9CD7F8

    #9CD7F8

    oklch(85% 0.076 233.3)

  • #CFC5FC

    #CFC5FC

    oklch(85% 0.076 293)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E6CA95

    #E6CA95

    oklch(85% 0.076 83.1)

  • #91DDE4

    #91DDE4

    oklch(85.1% 0.076 203.2)

  • #E7BEEB

    #E7BEEB

    oklch(85.1% 0.076 323.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E6CA95

    #E6CA95

    oklch(85% 0.076 83.1)

  • #99DEC9

    #99DEC9

    oklch(84.9% 0.076 173.4)

  • #B5CEFF

    #B5CEFF

    oklch(85% 0.074 263.7)

  • #F6BAD2

    #F6BAD2

    oklch(85% 0.075 353)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E6CA95, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E6CA95 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.