#E5CFA3

Closest named color: Pale Oak (#DBCFB0). oklch(86.2% 0.063 84.4), rgb(229, 207, 163).

Aa

Black text reads best on this color (13.78:1).

About this color

#E5CFA3 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.063 and its hue 84°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.021 away. Black text reads best on it, at 13.78:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.063)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.78:1
White text1.52:1

Values

HEX#E5CFA3
RGBrgb(229, 207, 163)
HSLhsl(40, 56%, 77%)
OKLCHoklch(86.2% 0.063 84.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #E5CFA3 1.52:1 Fails Lc -27.5 Dividers and decoration only
Black text on #E5CFA3 13.78:1 AAA Lc 79.5 Fine for body text
#E5CFA3 text on white 1.52:1 Fails Lc 24.3 Dividers and decoration only
#E5CFA3 text on black 13.78:1 AAA Lc -78.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5ED

    oklch(97.1% 0.011 84.6)

  2. Step 100

    100

    #F1E9D9

    oklch(93.6% 0.023 84.6)

  3. Step 200

    200 (this color)

    #E5CFA3

    oklch(86.2% 0.063 84.4)

  4. Step 300

    300

    #D9BD84

    oklch(80.9% 0.081 84.5)

  5. Step 400

    400

    #C6992F

    oklch(70.7% 0.129 84.4)

  6. Step 500

    500

    #AE8200

    oklch(63.2% 0.13 84.6)

  7. Step 600

    600

    #926D00

    oklch(55.7% 0.114 85)

  8. Step 700

    700

    #7B5B00

    oklch(49.1% 0.101 84.7)

  9. Step 800

    800

    #654A00

    oklch(42.7% 0.087 84.5)

  10. Step 900

    900

    #553D00

    oklch(37.7% 0.077 83.5)

  11. Step 950

    950

    #332400

    oklch(27.1% 0.056 85)

Export this scale for Tailwind in the Tailwind colors tool

#E5CFA3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DACEA00.017
Deuteranopia (no green cones)#DFD4A40.015
Tritanopia (no blue cones)#F0C7C30.057
Achromatopsia (no color)#D1D1D10.063

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #E5CFA3

    #E5CFA3

    oklch(86.2% 0.063 84.4)

  • #BDD2FC

    #BDD2FC

    oklch(86.2% 0.063 264.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #E5CFA3

    #E5CFA3

    oklch(86.2% 0.063 84.4)

  • #F3C7AB

    #F3C7AB

    oklch(86.1% 0.063 54.1)

  • #D0D7A8

    #D0D7A8

    oklch(86.2% 0.063 114.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #E5CFA3

    #E5CFA3

    oklch(86.2% 0.063 84.4)

  • #AAD9F5

    #AAD9F5

    oklch(86.2% 0.063 234.6)

  • #D4CAF8

    #D4CAF8

    oklch(86.2% 0.064 295)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #E5CFA3

    #E5CFA3

    oklch(86.2% 0.063 84.4)

  • #A1DEE5

    #A1DEE5

    oklch(86.2% 0.063 205)

  • #E7C4E9

    #E7C4E9

    oklch(86.2% 0.063 324.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #E5CFA3

    #E5CFA3

    oklch(86.2% 0.063 84.4)

  • #A7E0CF

    #A7E0CF

    oklch(86.3% 0.063 174.4)

  • #BDD2FC

    #BDD2FC

    oklch(86.2% 0.063 264.2)

  • #F4C1D4

    #F4C1D4

    oklch(86.1% 0.063 354.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #E5CFA3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #E5CFA3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.